Lecture Notes: Game Commentary and Player Experience

Jul 8, 2024

Lecture Notes: Game Commentary and Player Experience

Rat Attack Gameplay Highlights

Overview

  • The session is a gameplay commentary for a game called Rat Attack.
  • Participants are involved in solving puzzles and discussing in-game mysteries.

Current Objective

  • Determine which crime scene was the unusual one.
  • Investigate different crime scenes for clues.
  • Consider the victims' causes of death.
  • Compare similarities and differences between crime scenes.

Environmental Factors

  • Commentator suffers from allergies, affecting voice quality.
  • Discussion includes jokes about allergies and difficulties.

Key In-Game Interaction Points

  • Victim’s Cause of Death: Differences identified among crime scenes. One victim’s cause of death differed (blunt force trauma vs. strangulation).
  • Analyze Crime Scene: Talk about elements like strangulation marks, scratches, items like paint cans and their relevance to the mysteries.

Audio Technical Details

Challenges and Commentary

  • Background noises and technical issues such as microphone adjustments and chair squeaking.
  • Lost focus due to humorous anecdotes and irrelevant chatter.

Game Mechanics and Storytelling

Mystery Labyrinth and Gameplay

  • Players need correct answers to proceed through the Mystery Labyrinth.
  • Comparisons made to Windows system sound being heard due to settings mishap.

Theories and Deduction

  • Various suspects are considered for the copycat crimes by analyzing opportunities and motives:
    • Nun lady (broken arm might be evidence of struggle)
    • Little boy (height and strength questioned but speculated to be working with an accomplice)
    • Fanatic (enthusiastic follower of 'The Nailman')

Deciphering Clues

  • Paint on Floor: Speculated to be used to imply the door was untouched or for height assistance by the child.
  • Double Key Issue: Fake key theory floated; actual key could have been used for appearance.

Trial and Error Guessing

  • Emphasis on logical deductions and brainstorming different scenarios.
  • Humorous commentary interjetions on the absurdity of storyline possibilities, e.g., child as main antagonist.

Colorful Characters and Player's Analysis

  • Descriptions and personal opinions about in-game characters and suspects.
  • Relating game characters to real-world figures for humor (Adam Sandler movie comparisons).

Real-life Analogies and Anecdotes

Unusual Off-topic Discussions

  • Discourse on trashy crime reality shows and bizarre real-life scenarios.
  • Speculations made about mental health issues and the legalities intertwined with game scenarios.

Shared Experiences

  • Breaking down social norms and behavior processes in various real-life situations connected back to game scenarios and character motives.

Summary and Closing of Session

  • Game level almost solved; final culprit (fanatic suspect) stands accused based on deductions.
  • Personal farewells include humorous exploration of outro conventions.

Engagement Tactics

  • Encouragement for viewers to write an ideal outro in comments.
  • Viewer interaction is encouraged for potentially featuring user-generated content in future episodes.

Note: Significant amount of off-topic banter and humorous side conversation present throughout the gameplay session.