and this part of the module we're going to uh learn how to draw doors and windows the first step I did here was to open up my title block file and I saved it as module 7 doors and windows and I'm going to go to the model space here to start drawing my doors uh the first thing I'm going to do is build my wall so for this assignment we're going to use a 6 in uh wall as the thickness for all the doors and windows so to start with that I'm going to draw a line L enter and I'm going to draw my first line and most of our doors or windows are going to be 3 to 6 fet so I want this line that I'm going to draw here to be at least 20 ft or so so I can have enough um space to place in my doors and windows with a little bit extra on each side uh I'm going to turn on my Ortho here um so that able to get a nice straight line and this here once I click the first line I go across and I can type in 20 and then the feet symbol enter and then hit esape twice so that's my first line of my wall and I'm going to select this and copy and this will be my starting point and I go down and type in six enter for 6 in so that is my wall here the first step when you're building a door is you want to uh lay out the rough opening now what is the actual opening of that door okay so to start out with we need to draw the two vertical lines that would frame out the opening so L enter And depending on which snap you have on um you'll be able to get to the nearest right now I have the end point and the middle of highlighting or intersections um here's one trick uh let me show you the snaps that I have on same as the last few sessions I have endpoint midpoint Center intersection extension and perpendicular okay those are the only ones that you really need um we're going to go in here dra L enter for line once I have over the middle here and I see the triangle I'm going to uh just move to the left and notice there's the X next to my cursor which is indicating that it's intersecting that line right there that's kind of what I want I want to intersect at that line so I'm going to go over a little bit here uh and draw a line perpendicular down and hit esape twice now I'm going to select this line and copy it over the width so I'm going to start off with the three-foot door esape twice and what I want to do is open this so that's TR enter enter and I will click on the two segments that I want to cut out and skape twice now that's my opening if you take a look at a door uh go to the nearest door that you have in your apartment or your house or in a building that you're in you'll notice that the doors are they look a little bit complicated they have a trim in the outside and then there's the jam side and there's like a little piece that comes out that holds the door in place so it doesn't swing the other direction doors can get really technical um in in terms of how we draw them for the purpose of this exercise we're going to keep both our doors and windows in a schematic level which means we're not really drawing all the components of a door or window uh but we're going to draw just enough detail uh for the level of drawings that we are completing for this assignment and the remaining of the semester so when it comes to doors what we're looking for is the door panel itself and the swing angle all right so this is the first door that we're going to draw here is a single swing door so let's pretend this door is closed so the door is going to be 3 ft wide and the thickness of the door we're going to specify a 3/4 of an inch so let's do that I'm going to draw a rectangle re e c enter and click the first point and then at the bottom here is click D for Dimension or typee in D enter and it's going to be 3 ft or 36 in enter and then 3/4 so that's 75 enter and then click to release that rectangle that's my door right there I'm going to hit skape twice select it and then move it so it's m enter and I'm going to place a top left corner right on the top left corner here so here's my door closing my opening now if I wanted to open at 90° I would rotate this so that's r o enter so yeah have make sure you have the door selected r o enter and I can specify the base point so I can click the base point right here all right and now I can move my door around because I have ortho on it will only allow me to go 90° or 180 or 270 back to zero so I actually want it 90° and then click to release so now my door is open and the next thing I have to do is specify that swing in here so basically that motion that this part is a hinge and we're swinging up to 90° okay and so to do that what we're basically going to do is draw an arc a r c enter and you want to specify y the center because what we're going to do is we're going to click C here or C enter this is the center of the arc that point right here and this is going to be the radius right here and then I'm going to swing up till I get to this point right here and click okay if you want to see that motion one more time let's take off Ortho and I'm going to repeat this okay AR C enter and then C enter for Center and I'm going to click on this point that's the center that's the radius of the circle basically and notice now I'm moving up to draw my arc and once I get to this point right here I click to release and that's how you draw a swing door now if this was a double swing doors that means there's another one in front of it so what we can do is we can select everything here C enter for copy or C enter and just move it over here I'm going to put on my uh tracking in here this guy right here so that it can help me go horizontally or you can also turn on your ortho whichever you're more comfortable with and then Escape twice now I need to mirror this door across so I'll select that the arc and the door panel and then Mi for mirror and I need to draw specify the first point of mirror line so the first point is here and then the second point is straight up do you want to erase the source object no and now I need to move these over here so the fastest way to do this is to draw a line L enter that's going to go on the back of the door here and then use your trim TRN enter select these two and then skape escape and then select this line and delete it and that'll be a double swing door that's a door that swings in One Direction okay swinging outwards another door that you see sometimes is the barn door that's a door that actually slides on the outside of the wall okay so what we're going to do here is I'm going to select everything I have here copy it again down and esape twice and I'm going to delete the arc cuz when the arcs are only for swinging this is not a swing door here's my do panel it's going to move horizontally in front of the wall so I'm going to take this and rotate it back r o click the corner here as my angle or my starting point and then click here for the angle and generally this door is going to sit in front of the wall with a little Gap because you don't want it to scratch the wall as it moves in and out and most walls will have a baseboard it's about 3/4 of an inch and then it will sit right in front of that baseboard so you want to make sure that this distance that you're leaving here it's slightly larger than the thickness of the door that door is 3/4 of an inch so this looks slightly bigger than you're good to go now if you notice barn doors are usually larger than the opening you want a little bit of an overlap on both sides and that's generally about 2 to 3 in so I'm going to select this door I'm going to move it to the left M enter and roughly 2 in to two enter and I need to make this 4 in larger okay cuz I made it moved it to so I want to move it four on the side or stretch it I should say not move it okay so there's a stretch command that we could use it's a little bit difficult to get a handle of in the beginning but we have a very simple case here so it's okay type in s for stretch enter and then the option is not here but uh it's not at the bottom here but it says select object to stretch by Crossing window or crossing polygon so if you cross like that it says zero found all right so here's what how you're going to do this hit Escape twice s enter and then you're going to type in C enter so every time you use the stretch command s enter c enter and now you can make that window so from here to here notice this says one object found and then enter now I can click on this point and move it or stretch it and notice how it's moving both points that I've cross selected type in four enter here okay you can rewind this part a few times till you get it um if if it's a little bit difficult you can always do it the old school way which is basically um drawing a new rectangle from from the beginning so if this is a 36 in opening or 3 ft 36 + 2 that's 38 and two on the other side that will be 40 so you would draw a rectangle and then dimension 40 by. 75 and then you would place this I'll delete this one for now and I would place this first right here and then I need to move this away so move and we say we want it more than 3/4 of an inch so maybe 1 and a/4 that's 1.25 and then I'll move it to the left M enter 2 in so either way would work okay so that's what the door looks like closed now generally you want to represent your doors either fully opened or halfway open we did the 90° here so in here we're going to represent it by at least a third of the way closed so we're going to move it you can visually do this something like that so it looks like it's sliding to close and that's how you do a barn door now what about if you have a closet door okay some closet doors one panel slides in front of the other and sometimes it's a bfold door where the door folds and comes out so let's take a look at both options all right I'm going to select just the wall in here or if you want to grab this is a bit too big I need to draw a new one anyway so I'm going to just grab the wall copy and come down here this is a 36 in let's say you have a 4T opening for a closet okay so this is 3 ft we want to move this line over a foot you can use the stretch command or you could use M enter for move move it over 12 in and then CR enter enter and get rid of these two lines and we want to have two in or 2T doors basically um in front of each other here here so you have to choose where you want to place the door is it going to be in the center of the wall is it on the face of the wall generally doors will go somewhere on the front portion of a wall so I'm going to draw mine right at the edge so rectangle re C enter and then click it's going to be 24 in by 75 that's a standard door thickness uh make sure that you hit r e c and then d D for Dimension so rectangle click D for Dimension and then 24 in by 75 and then click so that's my first door panel I'm going to select it and move it right at this edge here now I need another one I'm going to select this and copy it right from this corner to this corner here but remember these are two doors that slide one in front one behind the other so I need to select this panel and move it to go right below this one okay so now these are sliding in front of each other but I also need to draw the line in which it slides on okay so I'm going to draw L enter a line that's going to slide you could draw the whole thing or just half either way that's the track and then another one from here to here and we're going to be using line weights now to differentiate that this is the door panel and this is the door panel here so these are going to be nice and thick while where the track is will be much lighter same thing up here the swing will be much lighter than the door for the P for the for this door we could technically draw the track up here above but since the track for barn door is above we generally don't draw it um for the simple simplified version of this um representation here okay what about the folding part so let's grab this right here and copy it and we're going to go down here so the bfold doors they actually on the same line so I'm going to move this over right there and I'm going to delete this we don't need that anymore in fact there's also the this line here that we also don't need anymore although there is a track we generally don't represent it for a bifold door now the bifold doors I need to they generally need to tilt right I want to show them in halfway motion so I'm going to take this one and rotate it R o and from this corner I'm going to choose the angle uh to be let's say 15° but I'm going the other way I did 15 I should be minus 15 I'm going contrl Z or select this again rotate and then select this right here and then go in that direction since I'm going up it's minus5 or maybe even minus 30 I'll go a little steeper there you go uh if you unable to get the angle the way I see mine here make sure you don't have ortho on make sure that guy is off right here and then the other one will basically be represented the other direction so I'm going to delete this and just mirror that one select this one Mi I enter from here click this point and come down here straight and then click again and I do not want to erase the source so this opening is slightly small so I might want to make it a little bit more steeper okay so I'm going to take this guy here rotate again and let me go another 15 degre or so maybe something like that I'll delete this one and I will mirror this one one more time and there you go so generally you want to keep at least halfway open or so so that's a representation of a bfold door okay the last door we want to discuss today would be a pocket door that's the door that goes in the wall we'll need the same components that we've had before so I'll take this as the closest one to it copy right here and in here I'm going to delete the track and I'm going to also delete this track line here now if I'm doing a double pocket I would need a panel to go on this side and a panel on this side but if it's only one pocket door then I only need one panel also this is 4T I'm going to make mine a little bit smaller so I'm going to select this and move the whole wall 12 in over and this panel here I need to make it the entire length of my opening so I showed you how to stretch I showed you how to draw a line from or a rectangle from scratch here's one more way to stretch this if you zoom in a little bit notice there's a line right here to stretch if you click that once you can go straight out and then make sure you get the perpendicular sign and that's one way to stretch a rectangle and it generally is going to go in the center of my wall so I'm going to select just the panel move it from the center to the center so I'm going to look for those triangles and I'm going to represent it being open halfway so I'm going to select it again and then move it 18 in that's halfway through okay now this wall obviously cannot be closed I need to represent an opening in it so I'm going to draw a line or I'm going to delete this one completely let's get rid of this line then I'm going to draw another line This is a 6in wall so the center is three I need to stop somewhere in here okay so we're going to draw ours as 2 in okay generally it's half an inch jip with a one and a half inch stud um or one and a half nominal so I'm gonna basically click here and then go down again this is a representation it doesn't need to be exact so I'm going to type a 1.5 enter that's 1 and A2 then go across if I want to know how long this segment is I just hover over this one this point and then move up and it tells me this is 1T 6 you see that so I need to go at least an inch Beyond or so so I need 1 7 you can do this 1-7 okay don't forget your feet and inches symbols enter and then I want to go down again but I want the distance to be the same so instead of continuing I'm going to hit escape and start from this corner here line and go up 1.5 enter and I know I need to go 1.7 but instead of typing it I can use the reference I'll hover over this point and come straight down now I see my Green reference lines click here click there and Escape twice and that is your pocket door now this representation here shows that the pocket cannot open anymore and that's a mistake that we see very frequently in arming you need to make sure that this opening here that the door can open all the way through so this needs to be 3 ft just like the door panel plus those 2 in all right so what you actually need to do is draw a line from here all the way 3 ft that's 36 plus 2 more in in this case so that will be 38 in and then down and you could basically take this line stretch it over there you go make sure it's a nice corner here and get rid of this line and get rid of that short one in here so I'm going to make a selection here to select that line and the big one then hold my shift and select this to deselect that long line and hit delete so now that shows that this door potentially opens all the way through in reality this opening here is not 2 in it's only about half an inch bigger cuz you don't want the door to slide inside the hole and you unable to grab it again um and there's that Gap is also generally much smaller but we have to think of line weights in uh when we're doing these uh representation um of of doors when we're we're drawing so enough Gap in here so that we don't see too much overlap okay now let's do the layers so we're going to go to home and then we're going to go to our layer properties La is a shortcut and let's create our layer so the first layer here is going to be door or architecture a door and then Dash panel and then we need another layer here for a door and it'll be swing and then we need another layer here for a wall those are my three layers um visually on the screen as a contrast cion is the brightest color behind the black so I'm going to choose cion as my wall and then the next darkest thing will be the doors which will be red in this case here or yellow and then I might choose for the swing to be red so those are my three line weights and then I close out of this and now I need to select all my walls and put them on the correct layer so it might be helpful also to always create your layers first so that you can select the right layer and draw on it right away rather than having to go back and um assign it later once I select all my walls here I want to make sure that I get all six walls for all six doors and I'm going to rightclick properties and it says color by layer that's good I need to move it from layer zero to a wall Escape twice and I'm going to grab all my door panels should be 6 plus the double one so it's 7 8 9 nine panels here and those will be under a door panel and then lastly is grab the swings and in this case will be the tracks as well so I need to grab this one and that one and put this under a swing and I see I made a mistake in here I have to grab this one and put it under a door panel okay fantastic and now I'm ready to go to my layout space and place these six windows in here so I want to divide my layout space into six pieces um if I draw a dimension in here the width in here right now is about 1 3 and 3/4 so that's 15 and 3/4 um I don't expect you to do it exactly but we could just kind of go with these lines that we have down here okay so that it looks nice and neat and then the height in here is di so from here to here that's 9 and 5/8 if you want to find the center and you don't want to do the math here's a trick for you draw a diagonal line from this corner to this corner so that's L enter from here to here and it would be the center of this line so L and I'm looking for that triangle here it is and I draw a line horizontally here that is the center of these two rectangles okay and I'm going to stretch this here and stretch this here okay I'm using layer zero here for my title block so I will keep these as layer zero and I'm going to assign a line weight to this layer zero so I need to specify a color for it um layer zero is currently when you click on this it's color white okay um and white is color number seven okay so let's remember that when we're adding the line weight cancel here I'm going to take the viewport in here and remember your viewport must be on Def points so that they do not print and I will move it to this corner and I will also make it not as big as the Box slightly smaller because I still need to put the title and the scale below this so let's double click in here and let's start with this one and let's see what's a good appropriate scale in here start with this one and let's try something nice and large we'll do the 3 in = 1 ft that's a bit too big okay let's go a little bit smaller uh we'll try a 1 in equals a foot that's also a bit too big we'll take it down a notch let's take it down to half in equals a foot that seems a bit small since we have space here we might be able to fit um one 3/4 of an inch equals a foot actually so we'll try something like that double click all right I'm going to S this guy here copy it over and and we're going to move to the next one Escape twice double click in here and I'm going to move over to the next door try to align the location of the wall so it looks nice and then what I want to do is make sure I don't touch my boundaries so I'm going to make this viewport smaller from the left and the right and then I'll make this one also smaller but I still want to see the wall so don't make it too small just just slightly like that it's perfect and then I'll copy this over and notice how I'm not zooming in and out if you zoom in and out you have to reset your scale again for the for the viewport I'm just panning around so if I zoom out and I zoom in here I have to go back and resume my scale to 3/4 equals a foot so go down here and and try to align the walls it's perfect okay and I'm going to select this guy here copy it over from that corner to this [Music] corner and we'll align the next one okay that's this one here reset the scale one more time 3/4 bench equals a foot [Music] and we have two more doors and copy this over Escape twice and we need to put in that last door in here and our doors are set let's take a look at the print preview here so contrl p and I need to set up the CTB file okay so again remember if you already if you know what 120 and I said 120 is and you remember you can use it um but I recommend you getting the practice of creating a new one so we have three different colors here so instead of using this I'm just going to go straight into creating a brand new one um create one from scratch click on next this will be doors and windows and click on finish and I go in here to edit it I'm I'm going a little bit fast here but if you want a review of how to create one we discussed this a few modules ago so you can go back and review that first thing I do is I select the first color scroll all the way down hold shift and select the last color and make sure that they all print black that is a priority and then now I can go and adjust the line weights for my drawing so line weight uh red is the thinnest so I'm going to go in here and choose 0. and then I want yellow to be the next higher up so I'm going to choose the uh one or .13 and then I want the Scion or the walls to be the darkest so in this case I'll choose L weight number3 okay and I'm going to take a look at this and see what it looks like at the scale see if I'm happy with that if not I can always bump them up a little bit don't forget color number seven which is your title block so we want to make that a little bit darker perhaps so I'm going to choose uh Point 2 save and close and let's go to apply to layout do a preview in here and just zoom in and out make sure that I'm happy with the line weights and they look good I can distinctly see a difference between the swing the door and the wall and I'm good to go here now don't forget so I'm going to click in here apply to layout and click on okay if I want to print but in this case I'm not done you still have to go in here and put the titles and the scale like we've done for the shapes so follow the instructions from there and here we're going to put in a swing door or single swing door with the scale this will be a double swing door this will be a barn door this one is a sliding door or sliding double panel door and this will be a bfold door and lastly this will be a pocket door don't forget to adjust the assignment this is assignment number seven and the scale will be 3/4 of an in equals a foot that's what we used here and the drawing name would be doors uh and this would be 7A 7B is going to be the same concept but for the windows and we're going to discuss this in the next video