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AMD FSR3 Overview and Performance Testing

Jul 26, 2024

AMD FSR3 Overview

Introduction

  • AMD FSR3 announced with 7900 XT and 7900 XTX.
  • Delayed release and updates followed by game bundles.
  • FSR3 finally revealed with very limited capacity, tested in Immortals of Avium.

Initial Impressions of FSR3

  • Polished Technology: FSR3 is better than expected, well-rounded technology.
  • Confusion on Game Selection: Revealed in less popular games (Immortals of Avium and Forspoken).
    • Immortals of Avium has 20 players by Steam charts.
    • Forspoken has 90 players.
    • Questionable why not showcased in popular titles like Starfield, where AMD was a partner.

Testing Configuration

  • Using RTX 4090 for testing.
  • Comparisons between FSR3 and DLSS3 in Immortals of Avium.
  • Both technologies available in the game.
  • FSR3 is open for everyone (works on AMD and Nvidia hardware).
  • DLSS3 is exclusive to Nvidia's 40 series and up.

Native Performance Testing

  • Native 4K: No upscaling, settings on high.
    • Struggled to reach 60 FPS with RTX 4090.
    • One percent lows are in the 40s, showing performance issues.
  • Noted graphical issues with NPC interactions: hitching and flickering.

Performance with FSR3

  • FSR3 Native AA:
    • Latency reduced to 15 milliseconds.
    • Achieved average FPS: 88-90.
    • One percent lows still lagging in the 30s.
  • FSR3 Quality Preset:
    • Latency further reduced to 7-9 milliseconds.
    • Average FPS over 130 FPS.
    • One percent lows still in the 40s, indicating room for improvement.
  • Graphical issues persisted; FSR3 improved frame rates but didn’t fix underlying game bugs.

Comparison with DLSS3

  • DLSS3 Performance with Frame Generation:
    • Achieves above 100 FPS with DLSS quality and frame generation.
    • Better one percent lows compared to FSR3.
    • Latency is about 50 milliseconds (better than native rendering).
    • DLSS3 benefits from Nvidia’s Reflex, which lowers latency further.
  • Overall Comparison:
    • FSR3 potentially has better average frame rates and latency.
    • DLSS3 has better one percent lows.

Conclusion and Future Outlook

  • FSR3 exceeded expectations; competition beneficial for consumers.
  • Current support only in Immortals of Avium and Forspoken, with potential to expand to more games.
  • Upcoming Beta driver will add FSR3’s fluid motion frame to 12 other games.
  • Future expectations for FSR3: Will see similar performance in other titles?

Final Note: Excitement for FSR3 and its implications for gaming technology competition.