AMD FSR3 Overview
Introduction
- AMD FSR3 announced with 7900 XT and 7900 XTX.
- Delayed release and updates followed by game bundles.
- FSR3 finally revealed with very limited capacity, tested in Immortals of Avium.
Initial Impressions of FSR3
- Polished Technology: FSR3 is better than expected, well-rounded technology.
- Confusion on Game Selection: Revealed in less popular games (Immortals of Avium and Forspoken).
- Immortals of Avium has 20 players by Steam charts.
- Forspoken has 90 players.
- Questionable why not showcased in popular titles like Starfield, where AMD was a partner.
Testing Configuration
- Using RTX 4090 for testing.
- Comparisons between FSR3 and DLSS3 in Immortals of Avium.
- Both technologies available in the game.
- FSR3 is open for everyone (works on AMD and Nvidia hardware).
- DLSS3 is exclusive to Nvidia's 40 series and up.
Native Performance Testing
- Native 4K: No upscaling, settings on high.
- Struggled to reach 60 FPS with RTX 4090.
- One percent lows are in the 40s, showing performance issues.
- Noted graphical issues with NPC interactions: hitching and flickering.
Performance with FSR3
- FSR3 Native AA:
- Latency reduced to 15 milliseconds.
- Achieved average FPS: 88-90.
- One percent lows still lagging in the 30s.
- FSR3 Quality Preset:
- Latency further reduced to 7-9 milliseconds.
- Average FPS over 130 FPS.
- One percent lows still in the 40s, indicating room for improvement.
- Graphical issues persisted; FSR3 improved frame rates but didn’t fix underlying game bugs.
Comparison with DLSS3
- DLSS3 Performance with Frame Generation:
- Achieves above 100 FPS with DLSS quality and frame generation.
- Better one percent lows compared to FSR3.
- Latency is about 50 milliseconds (better than native rendering).
- DLSS3 benefits from Nvidia’s Reflex, which lowers latency further.
- Overall Comparison:
- FSR3 potentially has better average frame rates and latency.
- DLSS3 has better one percent lows.
Conclusion and Future Outlook
- FSR3 exceeded expectations; competition beneficial for consumers.
- Current support only in Immortals of Avium and Forspoken, with potential to expand to more games.
- Upcoming Beta driver will add FSR3’s fluid motion frame to 12 other games.
- Future expectations for FSR3: Will see similar performance in other titles?
Final Note: Excitement for FSR3 and its implications for gaming technology competition.