Transcript for:
AMD FSR3 Overview and Performance Testing

AMD fsr3 is officially here and all I can say is it's about time fsr3 was first announced back when AMD revealed the 7900 XT and the 7900 XTX and as you all know those cards came out they had driver updates they had price Cuts many many months have gone by we've seen Game bundles but still no fsr3 but finally today we can say we have fsr3 in a very limited capacity but hey Elise is here and I got to try it last night in Immortals of avium and I gotta say it's actually quite a well-rounded technology it's much more polished than what I expected it to be AMD delivered on this one they really did fsr3 is looking really good and we're about to talk about that right now now I do have to admit I'm very confused here because fsr3 is actually good and AMD is choosing to reveal that to the world with four spoken and Immortals of Avion talk about two games that that literally almost nobody cares about at the time of this recording Immortals of avium has 20 players online according to the steam charts 20 players and forespoken isn't much better coming in at 90 players according to the steam charts at the time of recording quite literally almost nobody cares about these games and yet AMD is choosing to release a awesome technology on these two games it would have made a lot more sense if AMD revealed fsr3 on Starfield after all AMD was the official partner of Starfield you could buy an AMD GPU and get Starfield for free with it so I'm incredibly confused why they went this route it makes no sense to me but hey we're we're here to talk about the technology so let's talk about it today I'm using my RTX 4090 to test fsr3 and then we will also be comparing that to dls3 and that is one thing about Immortals of avium that is really good right now it has both Technologies DLS S3 and fsr3 and one thing about AMD that's kind of cool is that all of their Technologies are open for basically everybody to use it's not exclusive so you don't have to have an AMD GPU to use fsr3 you can use it on your Nvidia GPU that's pretty cool whereas DLS S3 requires you to have an Nvidia card and not just any Nvidia card but an Nvidia 40 series card and presumably in the future 50 series 60 series so on and so forth so but yeah it's very cool that fsr3 is available on both AMD and Nvidia hardware and I assume Intel Hardware but I haven't actually looked into that let me know in the comment section below but now let's take a look at Immortals of avium let's run through it natively compare it with fsr3 and then compare it with dlss3 okay so starting off native 4K no upscaling of any kind vsync has been disabled and all the graphical settings are set to high and the reason why I chose high is simply because this game is an Unreal Engine 5 game is is incredibly demanding and even with a 4090 we struggled to hit 60 FPS at 4K it's sad it's pathetic I know but that's Unreal Engine 5 and that is gaming for you in 2023 most Gamers will not run this game on Ultra most Gamers wouldn't even play this game but if you are going to play this game you would probably play it with a combination of high to medium settings and so I split the difference between Ultra and medium and I just went with high settings across the board and sadly as you can see here native 4K no upscaling high settings RTX 4090 7800 X 3D we are struggling to even average 60 FPS the one percent lows are down in the 40s this is really bad it really is maybe this just shows that more games shouldn't go to Unreal Engine 5. I don't know I'm not a game developer maybe it is optimization I'm not sure but this is the native performance you can expect from this game unfortunately and if you watch here as I continue to talk to the NPC you will start CN graphical hitching and flickering and things of that nature simply because this game is honestly just a piece of trash is it's awful it has a bunch of bugs and glitches and I mean it speaks for itself right here so maybe that's indicative of the lack of optimization on the PC performance I'm not sure but either way if you're running this game natively don't expect to have well-rounded performance at all because well frankly you're not really going to get it here at least not at Native 4K lastly I forgot to mention that in the right hand corner I do have the Nvidia latency counter that they provide in their overlay and as you can see we're averaging between mid to high 60s and low 70s so I would say we're averaging about 70 milliseconds in terms of overall latency when we're doing this native rendering here and now we're switching over to fsr3 and the thing that's important to understand about fsr3 is that not only do you have the normal FSR options like balance quality performance Ultra performance but there is also a native AA option and so I tested them native AAA and FSR quality options so we're starting off with Native AA and as you can see right away immediately our overall latency has shot down all the way to about 15 milliseconds give or take our average frame rate is up to about 88 to 90 FPS our one percent lows are actually a little bit worse here we're down in the 30s 35 36 FPS but overall the frame rate experience is significantly better just automatically fsr3 is coming out the gate swinging here doing a very good job and it gives you a lot of options between native rendering or native AAA I should say and then of course other FSR quality options like quality balance performance and Ultra performance unfortunately as good as fsr3 is it cannot prevent the game from still having the same repeatable over and over graphical glitches and hitches and all of that stuff this game is just broken at its core it has a lot of bugs it needs a lot of support I don't recommend buying it but again you know we're here to test out fsr3 and as you can see fsr3 here is providing a significantly better experience than native rendering and you might see me moving my camera really fast and stuff because I'm trying to get a feel for if it feels bad or if I have screen tearing even though I disabled vsync and all of that stuff but no on my side I did not notice any type of lag or the latency wasn't really too bad for me or anything like that and I didn't notice any screen tearing so overall I would call this a really good experience but wait there's more it gets even better and right here we have fsr3 using the FSR quality preset and as you can see our latency is coming in between seven and nine milliseconds I gotta be honest I don't actually know how accurate that is I mean after all this is nvidia's counter but it's an AMD technology we're using but hey it's all I got the track so I'm sharing the information with you but look at the FPS numbers we are currently over 100 and 30 FPS with an average of about 124 to 125 FPS but our one percent lows are still absolutely atrocious here down in the 40s and when I was testing this I thought maybe you know hey there was a bad load in at the beginning when I started the frame rate counter so let me reset it and see if that helps out on the one percent lows maybe just maybe that's not accurate but even after resetting the counter it still came up to be about 53 FPS and then it went down to 49 48 which is about where we are right now but as you can see overall again no noticeable screen tearing no significant lag that I can notice everybody has a different sense of latency so so what works for me may not work for you exactly and that's totally fine I'm just sharing my experience with you but overall I have to admit fsr3 is a very very good technology the only complaint I really have here outside of the one percent lows is the simple fact that it's on two awful games like Immortals of avium and forespoken I want to see this technology in cyberpunk I want to to see this technology in Starfield and things like that and you know what I know eventually it's going to get here we just got to be patient and now it's time for the million dollar question how well does nvidia's DLS S3 or frame generation perform and right off the bat unfortunately Nvidia got the short end of the stick here because just like amd's fsr3 nvidia's frame generation can work natively with Native rendering it doesn't have to have dlss running in the background on quality or anything like that but unfortunately the developers did not provide that option for immortals of AVM and so for this test it is dlss quality with frame generation and it's the only test I ran but as you can see here it's doing an okay job we're definitely above 100 FPS overall and that's definitely good our one percent lows are significantly better when you compare that to FSR and it doesn't matter if you're looking at fsr3 Native AA or fsr3 quality either way the one percent lows are better with nvidia's DLS S3 but the late latency isn't as good as you can see our latency in the top right hand corner is bouncing from mid 40s to mid 50s so you can say it's about 50 milliseconds or so and if you remember from earlier in the video our native rendering put us at about 70 milliseconds and while DLS S3 is better on latency when you compare it to Native it's not better when you compare it to FSR assuming that the FSR numbers are correct with the Nvidia latency counter one other thing to note here is that DLS S3 automatically will force nvidia's Reflex on which automatically helps to lower the latency even further so ideally if you could turn that off your latency would be even worse and so that's why they force it on here and so it is looking like fsr3 overall has the upper hand here at least in The Mortals of AVM it has more options to choose from like native AA for example it has better latency from what we can see and the overall frame rate does seem to be higher at least on the averages and the one percent lows go in favor to Nvidia here so the way I look at at it is you're looking at three wins here for AMD and one win for NVIDIA overall it definitely seems like fsr3 is better than DLS S3 but is that only an Immortals of avium or will that be the standard across the board when all these other games start rolling out fsr3 and there you have it amd's fsr3 like I said earlier in the video fsr3 is so much better than I ever expected it to be I fully anticipated nvidia's DLS S3 outperforming fsr3 but I was wrong now like I also just said is this a fluke is this only in Immortals of avium or is this the new trend going forward can we expect fsr3 to continue to outperform nvidia's DLS S3 and other titles as they come up and the last thing I'll say is that fsr3 is only in these two games but obviously they'll be coming to more but if you have an AMD 7000 series GPU if you upgrade to the latest beta driver you can add in the fluid motion frame technology which is incorporated into fsr3 into 12 other approved games on the driver level again it's in beta they're definitely still working out some Kinks with it but the fact remains a lot of people are going to be able to add in this type of Technology into other games that don't officially support it all because you can add it in at the driver level that's pretty cool but for now for these two games fsr3 is officially supported you don't have to do any type of beta drivers or anything like that and as you can see it even works on nvidia's Hardware because I tested it with my RTX 4090. overall I like amd's fsr3 I'm excited to see where it goes in the future this is great for the consumer for you for me because it causes competition between all the brands and so I love that but hey that's all I got for today's video if you liked it do me a favor hit that like button because it goes a long way and helping me out if you're new get subscribed and until next time e rock out