Insights on Build a Boat for Treasure

Aug 4, 2024

Build a Boat for Treasure - Lecture Notes

Introduction

  • Game overview: Build a Boat for Treasure
  • Irony in game mechanics: Building a boat is the slowest way to treasure

Gameplay Mechanics

  • Players can fly at high speeds (e.g., Mach 10) using glitches
  • Gravity and physics are mocked
  • Players stuck on islands must build boats from limited resources
  • Mention of "Made in China Pirates" and their fragility

Resources and Upgrades

  • Players receive a boat engine for navigation
  • Challenges from various game stages
  • Need to die and respawn to earn money
  • Shop items controlled by Yen (loot box system)
  • Strategies: Using other players as meat shields, boosting with friends

Gameplay Progression

  • Basic gameplay is simple, anyone can pick it up
  • Cycle: Build/upgrade boat, die, earn money, repeat
  • Exploiting glitches is more efficient than traditional gameplay
  • Jet turbines available for purchase, making gameplay easier
  • Glitches can involve climbing ladders, using magnets, etc.

Player Experiences

  • New players often build ineffective designs ("cancer tumors")
  • Building complexity limited for newbies due to paywalls
  • Experienced players can build intricate designs using tools available after grinding or paying

In-Game Economy

  • Shop mechanics compared to EA (locks important tools behind paywalls)
  • Need for real money purchases to progress
  • Challenges in acquiring building materials and tools

Types of Players

  1. New Players: Clueless and grinding in a traditional way
  2. Frustrated Players: Give up and build basic structures
  3. Glitch Exploiters: Discover and utilize glitches for resource gain
  4. Endgame Players: Focus on building complex structures to flex on others

Player Engagement

  • Activities include trolling, treasure hunting, and completing quests
  • Quests often yield low rewards
  • Endgame players may spend time flexing and causing chaos in-game

Conclusion

  • The game can be enjoyable despite its flaws
  • Emphasis on community and player interactions
  • Humor and sarcasm permeate the gameplay experience

Note: The language used in the transcript is highly informal and contains strong language, reflecting the speaker's frustration and humor regarding game mechanics and experiences.