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Advanced Knuckle Joint Design in Fusion 360
Sep 21, 2024
Autodesk Fusion 360 Advanced Tutorial - Knuckle Joint Design
Introduction
Welcome to the third exercise of the Autodesk Fusion 360 Advanced Tutorial.
Objective: Design a knuckle joint consisting of three components.
Overview of dimensions, tools, and commands used in the tutorial.
Getting Started
Create a new design:
Go to
File
>
New Design
.
Change unit to
millimeter
under
Document Settings
.
Create a new component named
Form
and keep it active.
Sketching the Base Shape
Create a New Sketch
:
Draw a center point rectangle from the origin (95 mm x 202.5 mm).
Delete unnecessary construction lines.
Draw a center diameter circle (45 mm) and another circle (95 mm).
Set the distance between the center and the line to 75.5 mm.
Draw a two-point rectangle (width 45 mm).
Draw another center point rectangle (width 42 mm).
Trim unnecessary portions.
Finish Sketch
and
Extrude
:
Select the two profiles and extrude symmetrically to 40 mm (total distance 80 mm).
Creating Additional Features
Create a new sketch on the face:
Draw a center diameter circle (30 mm) and another circle (75 mm).
Make them tangent and add a two-point rectangle (length 42 mm).
Finish sketch and extrude these shapes inward.
Fillet Edges
:
Apply fillets (10 mm and 40 mm) to the selected edges.
Create new sketches on the face for corner circles and extrude inward (45 mm).
Fillet curves (5 mm).
Finalizing the Form Component
Create a cylinder on the face and fillet (40 mm).
Turn on visibility of the fork and create a new sketch for additional features (rectangular pattern with 2 items).
Repeat sketching and extruding steps as necessary.
Complete the eye rod component with filleting and a cylinder addition.
Creating the Pin Component
New component:
Pin
.
Create a sketch with center diameter circles (30 mm, 45 mm).
Extrude inward (130 mm) and create a hole (7 mm diameter).
Creating the Washer Component
New component:
Washer
.
Create sketch and extrude (12 mm - 15 mm).
Creating Components from Bodies
New sketch for circular profiles.
Move and loft profiles to create a component named
Tap Pin
.
Assembling Components
Ground the fork component to prevent movement.
Use joint commands to connect components:
Revolve
joint for I dot and form.
Set joint limits (120 degrees).
Slider
joint for pin and fork.
Adjust joint limits for movement.
Joint for washer and core with limits.
Last joint for taper pin with adjustable limits.
Final Touches
All components are joined together.
Apply colors using
Appearance
settings (yellow, black, and white).
Conclusion
The knuckle joint is complete.
Encouragement to like and subscribe to the channel.
Reminder to continue designing.
📄
Full transcript