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How to Animate Fight Scenes - Episode 2 Notes

Jul 30, 2024

Episode 2: How to Animate Fight Scenes - Hand to Hand Combat

Introduction

  • Focus on animating hand-to-hand combat scenes
  • Incorporate kicks, hits, and acrobatics
  • Free extended tutorial and source files available on the instructor's website

Animation Process

Keyframe Approach

  • Started with about 10 keyframes due to initial errors
  • New approach: draw points of contact first, then add movement
    • Focus on fast hits, blocks, and dodges
    • Draw all contact points before designing in-between frames (breakdowns)
  • Efficient for fast-paced actions, with exchanges lasting only a few frames

Layering Characters

  • Initially kept both characters on the same layer to simplify workflow
    • Could cause messiness; hard to erase one without affecting the other
  • Found it easier to draw both characters simultaneously
  • Eventually began using different colors for each character to differentiate movements

Tools Used

  • Adobe Flash CC for animation
  • Wacom Cintiq 12 WX for drawing
  • Transitioning to Toon Boom for potential future projects
  • Experimented with Photoshop for animation possibilities

Character Design

  • Female character is bald temporarily; hair effects to be added later
  • Character on the right is designed with a hood and tunic
  • Collaboration with another artist on an ongoing project

Animation Techniques

  • Aim for a seamless fight scene without unnecessary cuts
  • Showcase both characters' fighting styles without distortions
  • Female character: defensive with blocks, dodges, and grapples
  • Male character: aggressive with quick hits and motion blur

Fighting Styles

  • Heavy inspiration from Wing Chun for aggressive attacks
  • Utilized chain punch technique for dynamic animations

Fluidity and Motion

  • Key aspect: maintaining fluid motion in animation
  • Use of onion skin feature to check previous frames
  • Focus on energy flow from elbow to fingertips for realistic motion
  • Original plan included a throw, later altered to maintain close combat

Conclusion

  • Encouragement to follow for more tutorials and insights
  • Awaiting release of extended version and further elaboration on techniques

  • For more details visit the instructor's website and subscribe for updates on future episodes.