Transcript for:
How to Animate Fight Scenes - Episode 2 Notes

hello everyone welcome to the second episode of how to animate a fight scenes today we're going to be looking at specifically the hand to hand stuff we are going to put a few kicks in there different hand hits, a little bit of acrobatics, throwing in there. why not so does first thing to say if you wanna watch the full extended tutorial which is gonna have more content and more tapes on stuff like sound design posing composition hopefully and I'm gonna have that up on my website for free and the link is gonna be in this video so just head over there and you can watch the full version or you can just watch this and that is fine too i'm probably gonna a put the source files for this upon my website as well see you can download them for free I just by heading over there and then you can open this up in flash and take a look yes so a right now I have this about 10 keyframes so far, that is when I was able to record it before that I had an error so what I did starting off was I decided to you have a different approach than what I normally do what i normally do is I animate continuously I draw one frame out then the next frame and the next frame in kind of time order what I did here was for the first part at least and with these very fast hits blocks and dodges I drew first all the points of contact so that would be like as his arm is outstretched in a punch she's looking it like where they contact draw that first and then for the next hit draw that again needed them but don't do any of the movement in between just just the point of contact and then afterwards, go in in space out frames drawer in kinda the poses in between what I like to call the breakdowns and that's where imagine it being like powering up so pose in between the actual hit itself and then from there you know he flesh that out space them out as well and you did the ones in between them so that's a different approach to what I normally do and meeting I actually found that it worked very well especially on these fast paced bits where there's a lot of hits being exchanged in very few frames it allowed me to be kind of quiet and economic with my frame so that one hits and one block would only last like maybe four frames at the most so i can do them with high-speed as well as that I also decided just for the sake you like time that i would keep all of the a like both at the characters on the same layer I don't know if I would recommend that because it did get a little bit messy at times you can't just erase one character without erasing the other if they in close contact like they are in this scene but it did mean I didn't have to worry about changing layers a lot and so I didn't have to a select one lair when working on one of the select the other layer because drew them both at the same time so in each frame i would draw both poses in both at same time and I prefer it that way think it's better to do that I would recommend that meant that I didn't have to you worry about the layers to and and then eventually I realized I should probably draw one in a different color and that would allow me to select color of one of them kinda net me moving around because I like to use a scale my characters accordingly a and then I think after this point I started animating continuous again so I would just go back to my normal habit of animating in time border but they have a very similar results it starts off i think there is about five hits exchanged and she dodges all them and then she grabs him in like swings over and I saw that in a Jackie Chan film like I don't know which one but I have the reference is a little video i founds so I had to alter my a second monitor I was watching that and just studying how he halted over is appointed like a meal help for this poll the wills so I'm working on Adobe Flash CC and I'm using a wacom cintiq 12 WX I am looking to transition to to toonboom a like I've been learning in suspect I'm with my friends oversight but its sir is pretty tricky transition and also learning Photoshop and kinda testing the boundaries Photoshop to see if I can other make animation with I know it's not an animation software but I really liked the and the paintbrush takes his I can get info to show so i'm looking to see if I can abuse potential in future full animation so a back to the animation hey the the the character on the right currently it's a woman but she's bald right now because I decided to you touring the hair of two it's because it's kind of got the wavy effect any kind of has its own motion and so I find to the hairs way easier to you like leave until the end just sure the skull United and then a at the head on a different layer off to its and the other character has this hood and I was easy enough to two or so I just do that as I went along and he has this kinda tunic thing I don't know what it's like to go Rovers some kind the year the character designs one by me like this by seen as part of the project that I'm working on in collaboration with keep walking on Newgrounds so I'll link to him in the description this is like his project really but I'm I E offer to help I'll 'em just because i really admire his work in the stuff he makes it amazing animators so I can have led to the opportunity to be able to help them out pace and yes so hopefully there's gonna be more scenes from this project is a great project is like really gives me a chance to test their boundaries host these acrobatic moves in not only that but effects animation is a little to be a little explosions in there another thing that's kinda unique about this saying I E when heated strive for is fact that it's not go any job cuts and Ed so the aim with this one is to see like to have by a long shot play out where you can see both at the cactus fighting styles but without it having these unnecessary cuts between the like the the back and forth kinda thing that you have been a lot less than animations break down a film like die-hard the action scenes in a they are very different to the the Easton wailed making fight scenes and that's generally because the actors in Weston films Khan fight a cock fight very low so they rely on the Edit its kinda jump car and it looks much more dramatic yes but it's not really weren't going for like a want the audience to be able to see with less distortion kind of the the animation cel held a cactus is behaving so in this one the female character she's not actually attacking the guide he's attacking her so she's she's being very defensive only using blocks dodges and an attempt to grapple which is quite canopy school methods both detainee someone on the other hand he's being very aggressive like very False Bay kinda for you know lots a motion blurs losses kinda quick flurry he's a very winch inspired despite the fact that wing chun is meant to be like it defensive martial art style and the fact that you can fire off a lot of hits with wynton very quickly means that it can be used as a very dynamic kinda aggressive fighting style if you want to I guess you see in the last part that this that he's using the chain punch technique which I really I really love animating a is like a really it looks very cool think I don't know what movie this would be cost as this in comes swinging acrobatic grapple just looks really cool to me so one thing people can struggle with weak these and with animating the scenes is the the flows well the fluidity basically when you'll and when you touring appall the human figure in motion a.m. you have to look at the onion skin young skin is like the ghost less it shows the frame behind it I have the only almost the whole time it so so you join the on and hands you have to look at the labor for it the the frame before it and see where the hand has come from and then you had to draw it reply kinda drive motion so get you moving a hand and the leading energy is with the elbow then lost party move will be there fingertips I don't know if that makes sense for that's the mindset I have when animating something that has low load with this particular Paul it led to a throw but then I decided later to take out the throw Paul because I thought I didn't think it worked as well and I wanted to continue the very close quarters combat paying the her like home fighting him up close and set up her throwing him away that would kinda ames the it would defuse the situation but I wanted it to continue for longer so what i did. instead which you can see on this video but you will be 02 in the extended one ace I found to wait for him to repel heard grapple bro so that he doesn't get thrown away but that's going to be either in part 2 this one or in the extended version which will be on my website thank you very much for watching I hope this helped a little bit I know I didn't managed to get into laws detail about how a construct today but I'll have to wait till next time if you wanna see the next one were recovered more about this I would invite you to subscribe do that if you wanna see more of these I am currently making a lot of these kind of videos which will walk you through the process so a and also you can find out more about this on my web sites goodbye d