Announcement: AMD has announced that FSR 4 is in development, based on AI technology.
Goals: Improve image quality, maximize power efficiency, and enhance performance.
Background on FSR
FSR (FidelityFX Super Resolution) has been beneficial for both gamers and developers.
DLSS vs FSR: DLSS may have a quality edge but is limited to RTX cards, while FSR is compatible with a wider range of hardware, including Pascal, RTX, AMD cards, and consoles.
Interview Insights
Interview with Jack Hun from AMD (source: Tom Hardware).
Handheld devices: Battery life is a primary focus.
Example: Asus Rog Ally, Lenovo devices have limited battery life during gaming.
Solution: AI-based frame generation and interpolation to increase efficiency and battery life.
Technical Details and Future Plans
FSR 2 and 3 were analytic-based; FSR 4 will pivot to AI-based technology.
AMD Fluid Motion Frames 2: Early technical preview for Ryzen AI 300 series.
Impact: Significant FPS improvement demonstrated in benchmarks (e.g., Far Cry and F1 23).
Compatibility: Expected to run on a wide range of GPUs without requiring an NPU.
Potential modes similar to Intel's XESS, adapting based on hardware configuration.
Future GPU and Technology Speculations
RDNA 4 and RDNA 5: Upcoming changes and expected improvements in matrix operations.
Hypothetical: FSR 4's adaptability to Nvidia GPUs using Tensor Cores.
FSR 4 expected to introduce additional features beyond AI speed.
Comparison with Sony and DLSS
Sony's PSSR: Sony's internal upscaling efforts and how they might compare or influence FSR 4.
DLSS 4: Speculative murmurs about the next iteration of Nvidia's solution.
Overall anticipation for advancements in upscaling solutions.
Conclusion
Enthusiasm for the potential and future developments of FSR 4.
Closing remarks: Encouragement for listeners to have a great day.