Transcript for:
AMD's FSR 4: AI-Powered Upscaling

ladies and gentlemen my name is Paul hopefully you're having an amazing day AMD have officially announced FSR 4 is in the works and not only that it is going to be fully based on AI so the goals here seem to be to improve image quality maximize power efficiency as well as performance and further to this the team have already been working on this for almost about a year now I think we can all agree that FSR has been a really big positive for gamers as well as games devel velers basically while dlss may have the edge in quality I'll leave you to debate that in the comments below ultimately it only works on RTX 20 cards and of course when we're talking about frame generation it requires RTX 40 and so on but if you have FSR it will work on Pascal it will work on RTX gpus it will work on AMD cards and also console so that has definitely been a really just awesome thing I think but according to an interview with um Jack hun hopefully I've pronounced that correctly Tom Hardware actually um managed to sit down with him and get some details regarding amd's plans going forward now I'm going to read this out for batim and also you can see on screen however the comments are not 100% because basically they cleaned up the audio um because when you're speaking to someone you know there's pauses and so on or maybe they misspeak so this is essentially a slightly uh tweaked version of the interview you anyway Jack said on the handheld side my number one priority is battery life he then goes on to mention that Asus Rog Ally or Lenovo the battery life is the big problem so if you're playing a game like Wukong you only get around 60 Minutes of battery life but ultimately he wants to play for several hours at a time and this is where things like frame generation interpolation comes in FSR 2 and 3 were analytical based generation it was filter based but what we and we did that because we wanted something to the Market really fast but they also said well this is not where the future is so now they've completely pivoted the team around 9 to 12 months ago to get AI based so now we're going AI based frame generation frame interpolation and the idea is increased efficiency to maximize battery life and we could let's say lock to 30 frames a second 35 frames a second but my number one goal is to maximize battery life which I think is the biggest complaint I read the returns too from the retailer where people want to be able to play these games end quote now unfortunately you will notice a big elephant in the room I'll give you a second can you guess that's right there was no comment exactly how it is going to work now if you take a peak on an at an official AMD announcement um regarding AMD fluid motion frames too this is for a ryzen AI 300 series it's worth noting though that at this point it's still a preview so it's a technical preview driver but you could see a few benchmarks here so for example um when you have um all of this technology enabled at 1080p High preset you'll see for example Far Cry goes from 68 frames a second up to 106 F1 23 from 65 to 105 and so on and so forth unfortunately right this moment um from what Tom's Hardware has stated they don't believe it is going to require um an npu to run this but they haven't got official confirmation from AMD and it's worth noting that just looking historically on what AMD have done with FSR they've wanted it to run on a wide range of gpus further to this if we look at let's say Intel's XS there are a couple of different modes essentially if you have a Arc based GPU and also I'm presuming battle mage is going to have pretty much the same thing for its future versions of xcss um you have xmx modes so basically if you're running xcss on an Intel GPU it will essentially that is ones that supports um you know technology obviously then it can use these Matrix extensions but if you're running an AMD GPU or an older Intel GPU it will then back to dp4 a so essentially it will have different modes based on the configuration of the hardware so is this what AMD are going to be doing with FSR 4 so obviously um rdna 4 is coming up and it's going to be interesting to see what exactly has changed obviously there a lot of rumors but a rumor does not necessarily equate to all of the technical details and of course the rumors could also be wrong and naturally we are also expecting a lot of big changes for future AMD gpus as I've mentioned previously I'm hearing that there's going to be big changes to the way Matrix operations are going to be running on rdna A5 but that's slightly out of the scope of this video so it's going to be very interesting to me to see what AMD does here and also presumably AMD would not want FSR to suddenly not run on competitor Hardware anyway so the question is let's say you have let's just hypothetically say you've got an RTX 4 4 80 let's just say you've got 4080 would FSR 4 be able to utilize tensor cors I mean theoretically it should be able to maybe AMD will do that maybe there's going to be some type of um fullback layer where it can do that on uh Nvidia gpus and for uh AMD apus it will use um the npu I also wonder what other changes we're going to see FSR 4 bring to the table because I'm sure it's not just going to be a case of well it does the same thing only AI helps it do it faster I'm sure there's going to be a lot of additional features for FSR 4 I haven't personally heard anything right now so I'll try to do a little bit of digging but I going to be very excited frankly to see what FSR 4 can also bring it's also going to be very interesting to see how Sony's pssr differs from FSR 4 now Sony have certainly been working on a lot of upscaling stuff internally um several months ago I was talking about a presentation that Sony uploaded on one of its official channels talking about um upscaling for um R tracing and a bunch of other stuff that they've been kind of working on and I'm sure there's a lot of things that they simply had not you know discussed in public so it's very likely that some of the technology at the very least was just kind of being pioneered by Sony so it's going to be interesting to see if any of that technology does make it into FSR 4 or whether it's uh amd's own kind of separate baby but uh again I am looking forward to seeing what you know the future brings um I wouldn't be surprised also if we start hearing some rumors about dss4 like I've already heard some murmur from a couple of people regarding dss4 but at the end of the day I don't necessarily know if I trust anything at this stage yeah it's going to be very interesting to see what the next generation of upscaling solutions spring but that said guys take care of yourselves have an amazing day bye for now [Music]