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Clash of Clans Town Hall 17 Highlights

Mar 3, 2025

Clash of Clans Town Hall 17 Update

Introduction

  • Town Hall 17 introduces new defense and troop levels.
  • Key new defense: Inferno Artillery.

Inferno Artillery

  • Combination of Town Hall and Eagle Artillery.
  • Shoots four projectiles at different targets within range.
    • Multiple projectiles can be directed at a single target if fewer than four targets are in range.
  • Projectiles cause damage over time (DoT), affecting both air and ground units upon entering the field.
  • Longer range than Giga Inferno (12 tiles), outranging the Flame Flinger.
  • Always active and remains a constant threat.

Giga Bomb

  • Separate trap not part of the Town Hall.
  • Always visible to attackers and deals massive area damage with knockback.
  • Requires 18 housing space within its radius to activate.
  • Siege machines can activate but won’t receive knockback.

Strategy and Difficulty

Dragons Strategy

  • Effective at Town Hall 17, even more without the Giga bomb in the Town Hall.
  • Strategy includes:
    • Queen’s arrow to remove air defenses.
    • Using Baby Dragon, Electro Dragon, Barbarian King for funneling.
    • Dragons, Balloons, Dragon Riders, and Warden for main attack.
    • Battle Blimp and cloning over the Town Hall for destruction.
    • Royal Champion for additional support.
    • Swag freeze spells available due to ease.

Queen Charge Hybrid

  • Popular strategy, potentially stronger without Giga Poison.
  • Queen charge away from Town Hall.
  • Uses Baby Dragon, Sneaky Goblins, and Queen for funneling.
  • Miners, Hog Riders deployed with Royal Champion for main attack.
  • Grand Warden ability used early.
  • Requires careful management to succeed at Town Hall 17.

Fireball Super Witches

  • Fireball remains effective, potentially needing two earthquakes.
  • Warden starts to clear the path.
  • Uses Invisibility spells for strategic launching.
  • Combination of Queen, Siege Barrack, Valkyries, Super Witches.
  • Rage spells and Royal Champion for additional push.

Root Rider Spam

  • Viable strategy at Town Hall 17.
  • Wall breaks and Super Barbarians for funneling.
  • Deployed Root Riders, Valkyries, Apprentice Warden for main push.
  • Use of Skeleton spells, Freeze, and seeking Shield of Royal Champion.

Conclusion

  • Town Hall 17 is not as difficult as Town Hall 16 but provides a new level of complexity.
  • Mistakes are punished but capable players can achieve three stars.
  • More insights available through sneak peeks.