Transcript for:
Creating Jupiter in Photoshop Tutorial

This is Marty from Blue Lightning TV. I'm going  to show you how to create the planet Jupiter.   I provided this texture map of Jupiter's surface  so you can follow along. Its link is in my video's   description or project files. Before we begin,  if you want to know as soon as I upload new   Photoshop tutorials, smash that "Subscribe" button  and please remember to click that "Like" button,   which lets You Tube know you like my stuff. The  first step is to convert the texture into a Smart   Object, so we can modify it non-destructively.  To do this, click the icon at the upper,   right of the Layers panel and click  "Convert to Smart Object". Go to Filter,   Distort, and Spherize. Make the amount: 100%.   Open your "Elliptical Marquee Tool"   and feather it 2 pixels. Place your cursor  a bit inside a corner of the image and press   and hold the Shift key as you drag a circular  selection to a bit inside the opposite corner.   Then, release. Holding Shift kept the selection a  perfect circle. Click the Layer mask icon to make   a layer mask of the selection. Layer Masks are  basically stencils. White areas reveal the image   next to it, while black areas conceal the image.  Then, convert your visible image into a Smart   Object. We'll create a background that we'll place  our planet over. To do this, go to File and New.   Make the Width: 1920 pixels, the Height:  1080 pixels, and the resolution: 150 pixels   per inch. The Color Mode is RGB and 8 bits per  channel. If the background color box isn't black,   click it and when the Color Picker opens,  pick black. Then, click "Create" or "Open".   Convert it into a Smart Object and go to Filter,   Noise, and "Add Noise". Make the Amount:  100%, "Gaussian", and "Monochromatic".   Go back to Filter, Blur, and  Gaussian Blur. Blur it 0.5 pixels.   Press Ctrl or Cmd + L to open Levels. Make the  input Shadows: 180 and the Input Highlights: 220.   Name the layer, "Stars". To saves  some space in the Layers panel,   let's collapse the smart filters. Make a new  layer below it by Ctrl or Cmd-clicking the   New Layer icon. We'll fill the empty  layer with black, but before we do,   check your foreground and background colors.  If they aren't black and white respectively,   press "D" on your keyboard. Since black is our  foreground color, press Alt or Option + Delete   to fill our empty layer with the foreground  color. Temporarily, hide the stars layer   and open back the Jupiter texture map that you  spherized. Press "v" to open the Move Tool and   drag the planet onto the black background tab.  Without releasing your mouse or pen, drag it down   and release. We'll rotate it by pressing Ctrl or  Cmd + T to open our Transform Tool. Go to a corner   and when you see a curved, double-arrow, rotate  it counter-clockwise to an angle you like. To   reposition it, go inside the Transform's bounding  box and drag it. Then, press Enter or Return.   Double-click an empty area of the planet layer to  open its Layer Style window. Click "Outer Glow".   If the color box isn't white, click it  and pick white. The Blend Mode is Normal,   the Opacity is 100% and the Noise is 0%.  The Technique is "Softer", the Spread is   and the Size is 90 pixels. The Contour  is linear and the Range is 100%.   Click the New Layer icon and name  it "Highlight". Open your Brush Tool   and invert your colors by pressing "x' on your  keyboard, so white is your foreground color. Open   the Brush Picker and pick a soft, round brush.  Make the Size: 1000 pixels and the Hardness: 0%.   The Opacity and Flow are both 100% each.  Place your cursor approximately here and click   once. To confine the highlight to the inside of  the planet, Ctrl or Cmd-click the thumbnail of   the planet to select its shape. Click the Layer  Mask icon to make a layer mask of the selection.   Make the highlight active and reduce its opacity  to 80%. Next, we'll place our planet in shadow.   Make a new layer and Ctrl or Cmd-click  the layer mask to select its shape.   Go to Select and Transform Selection. Make  sure the chain-link icon is active between   the Transform's width and height. Go  to either field and type in: 150%.   Drag the selection over and up to approximately  here. Then, press Enter or Return or click   the checkmark at the top. Go to Select,  Modify, and Feather. Feather it 100 pixels.   Invert the selection by pressing Ctrl or  Cmd + Shift + I. We'll fill the selection   with black and since our background color  is black, press Ctrl or Cmd + Delete. We'll   make the black stronger by filling it with black  again. Deselect it by pressing Ctrl or Cmd + D.   Change its Blend Mode to "Soft Light". Open  your Move Tool and drag it to the right   approximately this much. We'll group  the two shadow layers into a folder   by Shift-clicking the bottom shadow to make it  active, as well, and pressing Ctrl or Cmd + G.   Name it "Shadow". Make the stars layer visible  and active. Make a selection of the planet's shape   and Alt or Option-click the layer mask icon to  make an inverted layer mask of the selection.   Open your Brush Tool and Brush Picker. Make its  size: 150 pixels. Place your brush inside your   planet approximately here and slowly arc your  brush up and over as you brush over its edge.   End it by swinging your brush up to inside  the planet. Lastly, we'll add a distant sun.   Create a new layer and name it, "Sun". Fill  it with black and change its Blend Mode   to "Screen". Convert it into a Smart Object. Go to  Filter, Render, and "Lens Flare". The Brightness   is 100% and the Lens Type is "105mm Prime". Drag  the lens flare near the upper, right corner.   I want to mask out the secondary lens flares at  the lower right. If you want to do this as well,   make the Lens Flare layer mask active and  with your Brush Tool active, increase its size   and brush over that area to mask them out.   This is Marty from Blue Lightning  TV. Thanks for watching!