This is Marty from Blue Lightning TV. I'm going
to show you how to create the planet Jupiter. I provided this texture map of Jupiter's surface
so you can follow along. Its link is in my video's description or project files. Before we begin,
if you want to know as soon as I upload new Photoshop tutorials, smash that "Subscribe" button
and please remember to click that "Like" button, which lets You Tube know you like my stuff. The
first step is to convert the texture into a Smart Object, so we can modify it non-destructively.
To do this, click the icon at the upper, right of the Layers panel and click
"Convert to Smart Object". Go to Filter, Distort, and Spherize. Make the amount: 100%. Open your "Elliptical Marquee Tool" and feather it 2 pixels. Place your cursor
a bit inside a corner of the image and press and hold the Shift key as you drag a circular
selection to a bit inside the opposite corner. Then, release. Holding Shift kept the selection a
perfect circle. Click the Layer mask icon to make a layer mask of the selection. Layer Masks are
basically stencils. White areas reveal the image next to it, while black areas conceal the image.
Then, convert your visible image into a Smart Object. We'll create a background that we'll place
our planet over. To do this, go to File and New. Make the Width: 1920 pixels, the Height:
1080 pixels, and the resolution: 150 pixels per inch. The Color Mode is RGB and 8 bits per
channel. If the background color box isn't black, click it and when the Color Picker opens,
pick black. Then, click "Create" or "Open". Convert it into a Smart Object and go to Filter, Noise, and "Add Noise". Make the Amount:
100%, "Gaussian", and "Monochromatic". Go back to Filter, Blur, and
Gaussian Blur. Blur it 0.5 pixels. Press Ctrl or Cmd + L to open Levels. Make the
input Shadows: 180 and the Input Highlights: 220. Name the layer, "Stars". To saves
some space in the Layers panel, let's collapse the smart filters. Make a new
layer below it by Ctrl or Cmd-clicking the New Layer icon. We'll fill the empty
layer with black, but before we do, check your foreground and background colors.
If they aren't black and white respectively, press "D" on your keyboard. Since black is our
foreground color, press Alt or Option + Delete to fill our empty layer with the foreground
color. Temporarily, hide the stars layer and open back the Jupiter texture map that you
spherized. Press "v" to open the Move Tool and drag the planet onto the black background tab.
Without releasing your mouse or pen, drag it down and release. We'll rotate it by pressing Ctrl or
Cmd + T to open our Transform Tool. Go to a corner and when you see a curved, double-arrow, rotate
it counter-clockwise to an angle you like. To reposition it, go inside the Transform's bounding
box and drag it. Then, press Enter or Return. Double-click an empty area of the planet layer to
open its Layer Style window. Click "Outer Glow". If the color box isn't white, click it
and pick white. The Blend Mode is Normal, the Opacity is 100% and the Noise is 0%.
The Technique is "Softer", the Spread is and the Size is 90 pixels. The Contour
is linear and the Range is 100%. Click the New Layer icon and name
it "Highlight". Open your Brush Tool and invert your colors by pressing "x' on your
keyboard, so white is your foreground color. Open the Brush Picker and pick a soft, round brush.
Make the Size: 1000 pixels and the Hardness: 0%. The Opacity and Flow are both 100% each.
Place your cursor approximately here and click once. To confine the highlight to the inside of
the planet, Ctrl or Cmd-click the thumbnail of the planet to select its shape. Click the Layer
Mask icon to make a layer mask of the selection. Make the highlight active and reduce its opacity
to 80%. Next, we'll place our planet in shadow. Make a new layer and Ctrl or Cmd-click
the layer mask to select its shape. Go to Select and Transform Selection. Make
sure the chain-link icon is active between the Transform's width and height. Go
to either field and type in: 150%. Drag the selection over and up to approximately
here. Then, press Enter or Return or click the checkmark at the top. Go to Select,
Modify, and Feather. Feather it 100 pixels. Invert the selection by pressing Ctrl or
Cmd + Shift + I. We'll fill the selection with black and since our background color
is black, press Ctrl or Cmd + Delete. We'll make the black stronger by filling it with black
again. Deselect it by pressing Ctrl or Cmd + D. Change its Blend Mode to "Soft Light". Open
your Move Tool and drag it to the right approximately this much. We'll group
the two shadow layers into a folder by Shift-clicking the bottom shadow to make it
active, as well, and pressing Ctrl or Cmd + G. Name it "Shadow". Make the stars layer visible
and active. Make a selection of the planet's shape and Alt or Option-click the layer mask icon to
make an inverted layer mask of the selection. Open your Brush Tool and Brush Picker. Make its
size: 150 pixels. Place your brush inside your planet approximately here and slowly arc your
brush up and over as you brush over its edge. End it by swinging your brush up to inside
the planet. Lastly, we'll add a distant sun. Create a new layer and name it, "Sun". Fill
it with black and change its Blend Mode to "Screen". Convert it into a Smart Object. Go to
Filter, Render, and "Lens Flare". The Brightness is 100% and the Lens Type is "105mm Prime". Drag
the lens flare near the upper, right corner. I want to mask out the secondary lens flares at
the lower right. If you want to do this as well, make the Lens Flare layer mask active and
with your Brush Tool active, increase its size and brush over that area to mask them out. This is Marty from Blue Lightning
TV. Thanks for watching!