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England Faction Guide for Medieval II: Total War

Jul 21, 2024

England Faction Guide for Medieval II: Total War

Introduction

  • Presenter: Luca Toric
  • Channel History: Did a similar guide for Rome Total War
  • Format: Discusses campaign strategy, buildings, and units for each faction in Medieval II: Total War
  • Focus: Starting with the England faction

England's Starting Position

  • Regions: 2 settlements in British Isles, 1 in France
  • Strengths: Superb infantry, strong lumbermen
  • Weaknesses: Cavalry
  • Campaign Goals: Control 45 regions, including Jerusalem
  • Religion: Catholic (important for strategy)

Units

Early Units

  • Peasants: Attack 4, Defense 3, Poor morale, Cannon fodder
  • Town Militia: Attack 5, Defense 7, Combat bonus in woods and snow, Better than peasants
  • Levy Spearmen: Attack 5, Defense 7, Bonus against cavalry, Can do shield wall formation
  • Spear Militia: Attack 5, Defense 7, Similar to Levy Spearmen
  • Bill Militia: Attack 13, Defense 1, Heavy infantry, Vulnerable to missiles
  • Dismounted Feudal Knights: Attack 13, Defense 21, Early period, Good morale, Well-armored

Advanced Units

  • Armored Sergeants: Attack 7, Defense 14, Good morale, All-around strong
  • Heavy Billmen: Attack 15, Defense 10, Vulnerable to missiles, Shock troops
  • Dismounted English Knights: Attack 21, Defense 13, High morale
  • Armored Swordsmen: High morale, Attack 13, Defense 21
  • Longbowmen: Late game, Competent in melee, Attack 7, Defense 4
  • Yeoman Archers: High period, Attack 9, Defense 5, Long-range
  • Retinue Longbowmen: Late period, Attack 10, Defense 14, Excellent all-round unit
  • Knights Hospitaller: Late game, Attack 13, Defense 16, Elite heavy cavalry
  • Knights Templar: Elite, Powerful charge, Good morale

Siege Equipment

  • Ballista: Good defense, Long-range
  • Catapult: Less accurate but effective against walls
  • Trebuchet: Very long range, Good against buildings, Can launch rotting cows
  • Mortar: High building damage
  • Bombard & Culverin: Late period, High damage against buildings

Mercenary/Regional Units

  • Welsh Spearmen: Can do shield wall, Numerous, Good for defense
  • Irish Kearns: Javelin throwers, Decent melee

Campaign Strategy

  1. Initial Focus: Consolidate British Isles
    • Target rebel settlements: York, Caernarfon
    • Eliminate Scotland early (Edinburgh)
  2. Expansion Options:
    • Once British Isles are secure, consider moving to mainland Europe
    • Avoid early engagements with Catholic factions to prevent Pope's intervention
    • Use Crusades to gain favor and expand influence in the Holy Land
  3. Watch Out For:
    • Possible invasions from Portugal or other surprise factions
    • Maintaining a strong navy to defend the British Isles

Buildings

City Buildings

  • Walls: Improvements with each level from village to large city
  • Trade Buildings: Grain Exchange to Merchant Quarter
  • Religious Buildings: Churches to Grand Cathedrals
  • Guilds: Various types, e.g., Assassins, Masons, Theologians

Castle Buildings

  • Defensive Structures: Fortifications up to Citadel
  • Limited Trade Buildings: More focused on defense
  • Guilds: Limited compared to cities

Conclusion

  • England has a strong starting position
  • Strategy emphasizes consolidation before expansion
  • Many viable ways to play, depending on player choice and style