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Monster Hunter Wilds Gameplay Features Overview

Aug 22, 2024

Monster Hunter Wilds Presentation Summary

Introduction

  • Welcome to the full Wilds hunt gameplay presentation.
  • Gamescom event featuring public Wilds demo by Capcom.
  • Exciting new information, mechanical confirmations, and reveals about Monster Hunter Wilds.

Character Models and Village Overview

  • Character models showcased with high fidelity.
  • Overview of village stations:
    • Item shop
    • Blacksmith
    • Canteen
  • Introduction of a new Handler figure.

Gameplay Mechanics and UI

  • New items: large dung pod, ling pods, life powders, and luring pods.
  • Introduction of the mini-map and UI elements:
    • Mixed feelings on UI complexity; lots of features available.
    • Smooth equipment management with primary and secondary weapon slots.
  • Armor skills and weapon skills introduced:
    • Great sword example with speed sharpening level one.
  • Confirmation that both male and female hunters can use any armor model.

Armor and Set Bonuses

  • Set bonuses confirmed; specific bonuses for monster armor and generic bonuses for wearing similar armor pieces.
  • Focus on min-maxing and customization in armor selection.

Hunting Mechanics

  • Introduction of the new hunting environment and mechanics:
    • Use of Scout flies and environmental interactions.
    • Sneak attacks and the importance of the Ghillie mantle.
  • Efficient hunting system with smooth transitions between actions.
  • Environmental effects that affect gameplay, e.g., sand and weather changes.

Combat and Monster Interactions

  • Variety of attacks and skill activations during combat.
  • New techniques for weapon usage (e.g., charge rising slash).
  • Turf wars and environmental interactions between monsters.

New Monsters and Ecology

  • Introduction of the dasu gamma and its mechanics.
  • The importance of item collection and environmental interaction, e.g., ancient coins from monster interactions.
  • New small monster designs and their effects on gameplay.

NPC Hunters and SOS Flare

  • Introduction of NPC hunters to assist in single-player modes.
  • SOS flare can summon NPCs; they act harmoniously with players.

Cooking and Resource Management

  • Cooking on the go with ingredients tied to specific skills.
  • Enhanced item management during hunts.

Quest Management and Exploration

  • New quest system integrated into gameplay flow; no need for separate quest boards.
  • Fast travel options in the environment with popup camps.
  • Retaining monster injuries for future hunts.

Conclusion

  • Overall, the presentation showcased exciting new features and improvements to the Monster Hunter franchise, particularly in gameplay mechanics, customization, and the seamless integration of various systems.
  • Future footage and details to be released soon.