Welcome to the full Wilds hunt gameplay presentation.
Gamescom event featuring public Wilds demo by Capcom.
Exciting new information, mechanical confirmations, and reveals about Monster Hunter Wilds.
Character Models and Village Overview
Character models showcased with high fidelity.
Overview of village stations:
Item shop
Blacksmith
Canteen
Introduction of a new Handler figure.
Gameplay Mechanics and UI
New items: large dung pod, ling pods, life powders, and luring pods.
Introduction of the mini-map and UI elements:
Mixed feelings on UI complexity; lots of features available.
Smooth equipment management with primary and secondary weapon slots.
Armor skills and weapon skills introduced:
Great sword example with speed sharpening level one.
Confirmation that both male and female hunters can use any armor model.
Armor and Set Bonuses
Set bonuses confirmed; specific bonuses for monster armor and generic bonuses for wearing similar armor pieces.
Focus on min-maxing and customization in armor selection.
Hunting Mechanics
Introduction of the new hunting environment and mechanics:
Use of Scout flies and environmental interactions.
Sneak attacks and the importance of the Ghillie mantle.
Efficient hunting system with smooth transitions between actions.
Environmental effects that affect gameplay, e.g., sand and weather changes.
Combat and Monster Interactions
Variety of attacks and skill activations during combat.
New techniques for weapon usage (e.g., charge rising slash).
Turf wars and environmental interactions between monsters.
New Monsters and Ecology
Introduction of the dasu gamma and its mechanics.
The importance of item collection and environmental interaction, e.g., ancient coins from monster interactions.
New small monster designs and their effects on gameplay.
NPC Hunters and SOS Flare
Introduction of NPC hunters to assist in single-player modes.
SOS flare can summon NPCs; they act harmoniously with players.
Cooking and Resource Management
Cooking on the go with ingredients tied to specific skills.
Enhanced item management during hunts.
Quest Management and Exploration
New quest system integrated into gameplay flow; no need for separate quest boards.
Fast travel options in the environment with popup camps.
Retaining monster injuries for future hunts.
Conclusion
Overall, the presentation showcased exciting new features and improvements to the Monster Hunter franchise, particularly in gameplay mechanics, customization, and the seamless integration of various systems.