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Apple's Impact on Graphical User Interfaces

Apr 30, 2025

Lecture Notes: Apple and the Graphical User Interface

Introduction

  • Previous lecture covered Xerox PARC's development of the graphical user interface (GUI).
  • Xerox PARC's GUI was designed to make computers more intuitive and user-friendly.

Steve Jobs and Xerox PARC

  • Apple, led by Steve Jobs, visited Xerox PARC to learn about their GUI.
  • Xerox wanted to invest in Apple, leading to a deal where Apple could explore Xerox's innovations.
  • Steve Jobs and his team visited Xerox PARC in December 1979.

Steve Jobs' Vision

  • Jobs was excited and saw the GUI as the future of computing.
  • Despite claims of theft, Apple paid for access to Xerox’s ideas.
  • Jobs believed Xerox was wasting its potential with the GUI.

Apple's Improvements

  • Xerox's GUI was complex, e.g., a three-button mouse costing $300.
  • Jobs simplified it to a single-button mouse costing $15.
  • Apple introduced drag-and-drop functionality, unlike Xerox's menu-driven commands.
  • Aesthetic attention: Apple used rounded rectangles for a more polished look.

Overlapping Windows

  • Xerox’s GUI couldn’t handle overlapping windows.
  • Apple’s Bill Atkinson managed to code overlapping windows, enhancing usability.

Release of the Macintosh

  • In 1984, Apple launched the Macintosh with an integrated GUI.
  • Despite its revolutionary design, it was costly to produce.
  • The Macintosh's interface was intuitive and did not require a user manual.

Microsoft and GUI

  • Microsoft created software for Macintosh but later developed Windows, reflecting Xerox’s GUI.
  • Bill Gates and Steve Jobs had disputes over GUI similarities.
  • Microsoft Windows evolved to resemble Apple’s GUI.
  • Legal battles ensued over GUI similarities and lasted years.

Conclusion

  • The digital revolution culminated in user-friendly, personal computers.
  • Both Apple and Microsoft contributed to the popularization of GUIs.
  • GUIs are now integral to modern computing, providing easy and intuitive user experiences.