Overview
The video provides a detailed Warframe build guide for Zephyr (referred to as "Sephi") using the Target Fixation augment, focusing on high-damage, airborne gameplay with exceptional survivability suitable for Steel Path and scaling content.
Zephyr "Target Fixation" Build Core Concepts
- Prioritizes ability range (≈280%) for dive bomb radius, with low strength (≈40%) due to Target Fixation scaling.
- Duration (≈200%) is important for maintaining Turbulence, ensuring continuous projectile redirection and survivability.
- Ability efficiency can be increased as needed via mods like Streamline or Fleeting Expertise.
- Viral amplification is essential for boosting damage output, achieved through priming enemies with viral status.
Ability Usage & Augment Mechanics
- Target Fixation increases Tailwind (dive bomb) damage by 100% per enemy hit; damage resets after 2 seconds grounded or wall-latched.
- Build revolves around frequent airborne attacks and avoiding extended time on the ground.
- Airburst is optional for grouping, but rarely needed due to large dive bomb radius.
- Turbulence must remain active for defense; Brief Respite helps against occasional knockdowns.
- Tornadoes assist in damaging tougher enemies (Acolytes, Sentients) by distributing damage effectively.
Mods, Arcanes, & Shards
- Essential mods focus on maximizing range and duration; ability strength is deprioritized.
- Arcanes (e.g., Energize, Efficiency) are optional quality-of-life enhances, not mandatory.
- Archon Shards primarily increase ability duration and offer generic utility (e.g., casting speed, energy on spawn).
Weapons & Equipment
- Epitaph is recommended for priming viral status and, optionally, heat for armor stripping; condition overload mods are helpful.
- Melee weapon choice is unimportant, but parkour-boosting mods can improve airborne maneuvering.
- Companion should support viral priming or loot acquisition (e.g., Cheshire for endurance runs).
Playstyle & Technical Tips
- The build excels in open or large tilesets; small/closed maps are less optimal.
- Maintaining airborne state is crucial; switching to Operator can inadvertently reset Target Fixation if improperly done.
- Dive bomb damage scales with jump height; higher jumps mean higher damage.
- Target Fixation can be built off allies under certain circumstances, though this may be unintended.
Special Considerations
- Against enemies with adaptation or attenuation (Acolytes, Sentients), use Tornadoes for effective damage distribution.
- Subsumed abilities are not required but can be considered for niche enhancements like damage vulnerability.
Recommendations / Advice
- Prioritize range and duration in modding for optimal effectiveness.
- Avoid habitual hovering or improper Operator switches to prevent losing accumulated damage.
- Use Tornadoes strategically against high-durability targets.
Questions / Follow-Ups
- Potential synergy with portal manipulation, open-world scaling, and unintended ally interaction with Target Fixation remains unexplored.