what it do guys and welcome back to another video now today's video we're going to be taking a closer look at Sephi and we're going to be going over one of her augments called target fixation so this going to be build centered around her dive bombing into enemies but the damage that you do is crazy good and the survivability that you have is crazy good so all in all it's a very very effortless build if you want to go ahead and go in towards Steel Path and just become an absolute monster with a scaling effortless build so without further ado let's just go and jump straight into things and start things off with Seph's build so a few things going to point out straight away is obviously going to be the ability stats on the lefth hand side you'll notice that as you can go and see there we got the duration at 200% range at 280% and strength only at 40% so let's go ahead and just do this in reverse order here um strength why is strength low because when it comes towards the augment called target fixation here it basically states that whenever whenever you go and cast tailwind which is her first ability it resets Seph's bullet jump however each enemy hit increases Tailwind damage by 100% now the damage resets upon being on the ground for 2 seconds or if you wall latch as well for 2 seconds cuz that's considered as grounded basically any form of like non-mobility is like basically what's going to reset it but anyways regardless is that your damage gets increased and because of your damage being increased the more that I ended up running the build I started off with lots of strength i wanted to do like multiplicative things here i wanted damage vulnerability i wanted viral amplification and then the more that I started taking things away from it I was like "Oh no this build just still hits damage cap um at times um going into my E logs uh I'm doing four like over 4 billion damage in one singular dive bomb cast with viral amplification and that's round about not even 20 minutes into a steel path survival so to me I would consider that pretty good right so yeah you could use it in missions like um uh Exterminate and whatever where you're just killing enemies but it would work way way way better um and scales essentially infinitely um with the build therefore this is like near enough the only damage you're going to need just viral amplification is very nice because it really ramps up the damage by 325% at a max of uh 10 stacks of viral so if you can go and get viral into your outsource your viral which I'll show you what I use for that then you're basically good but a bid from that yeah this thing could still go and hit for I don't know I think I was doing like 300 million damage with just this alone and it also scales off height but we'll get to that in a bit um so yeah my point is you don't really need strength okay it's not really important on the build which means we get lots of quality of life so from here you could do whatever you want to but my advice would be max out your range okay so when I hover over Tailwind here the main parameters that I'm looking for is this it's going to be this one here it's called dive bomb but you see the radius is 19.6 m god if I could make that any further as well I would do it that's just shy of 20 m right now which means when I dive into the ground with Sephi we're getting a 20 m spread and any enemy that's caught within that 20 m it's just going to get absolutely deleted and from what I'm aware of there's no like damage fall off from the epicenter of the crash so as long as you got line of sight on them they're gone though they are dead so range number one thing absolutely bump it up okay from there onwards it really just depends on what we want to do now listen if you need more efficiency bump up your efficiency if you need streamlines if you need stuff like that go for it you can even use fleet and expertise inside this build it's okay if you hurt your duration a little bit don't worry about that but the reason why duration is then my next highest ability uh next highest stat is because of things like turbulence turbulence basically just means it redirects all incoming projectiles i'm not going to lie to you you will not die with this build so long as you've got your turbulence up as long as you're basically being airborne constantly plummeting into enemies dead enemies can't kill you primering them is going to end up slowing them down and turbulence is going to protect you whilst you're airborne because the only thing that's going to be able to hit you when you're airborne is essentially going to be a projectile right any kind of form of hit scan or whatever it's all going to be just deflected and with lots and lots of range um you're going to be able to get that shield radius going a lot further away from you as well so range can also scale that um quite nicely so the build's very very simple right so as we can go see here there's going to be range range range and then we got range over here as well and like I said this does go and hurt my ability strength but I've already explained that we don't need that because this is just going to continuously scale anyways now I will go and argue if you'd like to go and bring your strength up you can do but I feel like the more that you play the build the more that you'll realize it's just not worth it you won't really feel that much of a difference but if you want more of a if you check E logs if you want more of a haha funny number then yeah I would go for the strength route i would take damage vulnerability I would bring in you'll notice I don't even have a subsumable in here cuz I don't need it um you could go and bring in Rhino's raw if you wanted to to try and just get a little bit more damage towards Tailwinds um or you could go and take a damage vulnerability like funny enough Caliban subsume you could also go ahead and bring that in any kind of damage vulnerability could also be nice but again not needed in the slightest um this basically fixes my energy situation i go ahead and get my maximum energy stored up nice and high i'm not going to lie to you this is absolutely overkill so cuz again my efficiency is at 100% so I've got so much energy to to mess around with but you know what i don't really mind that okay um equilibrium is I go ahead and get a little bit of energy whenever I pick up a health orb and I get a little bit of health whenever I pick up an energy orb it's just it's always one of the best mods going use um when it comes to like endame fixing your efficiency and fixing your energy so um what else oh yeah so private continuency just duration and then up here brief respite is not going to be too bad since I'm basically recasting quite often with my tailwinds it's still going to be a good thing although yes I'm stopping projectiles from hitting me there are other things that can hit me and when I do go ahead and get myself towards the grounds um I don't have prime shore footed in this build but just because you have turbulence on doesn't mean that you're immune or susceptible to a lot of like throwdowns or knock backs or so forth and stuff like that heavy gunners can still knock you down even with turbulence up so having brief spy is not a bad backup and I'm not going to lie to you there's not many other auras going put in here ideally if you want to go ahead and get even more bigger haha damage numbers you could go and throw in something like a crow projection um and then you don't really typically need the aerodynamic but it's not it's not a bad idea for the aim glide or sorry the yeah for the 6second aim duration because you'll see what I do have is uh I do have the Borl's anguish um this basically means I get minus gravity when aim gliding so I can stay aim gliding for longer whenever I go and ads with my um primer and then um also aim glide uh duration as well an extra 60% basically this just helps me whilst I'm airborne I can primer for longer and I can also go and keep myself airborne keep in mind being on the ground for longer than 2 seconds is what ruins your builds so you are going to be generally quite airborne certain tile sets this is not going to be great in as you could imagine uh smaller tile sets and like lock down corridors and stuff like that not going to be fantastic wider more bigger generic yeah those are going to be better all right so you can see like it's not going to it's not going to be great in every single area and like I said the damage does actually go ahead and scale off your overall jump height i'll put the multiplier on the screen here i think it's like uh 0.2 times by activation height so the higher that you jump and the more that you plummet down with dive bomb the more damage you'll end up doing as well so again apply that with um viral amplification you're good to go um so if you want to go prime short footed in here you can go and do it but again it's not really needed and if you want to go and change this for anything else you can do but as you can see it's generally quite flexible cuz all of my damage is coming from this besides from the debuff of viral now when it comes towards the arcanes I'm going to say this as loud as I possibly can so come on over here these are completely optional you do not have to run either of them they do not maketh the build they are just quality of life so the quality of life that I wanted to go and put in was energize cuz again just having backup energy can be nice and efficiency which basically states that whilst my shields are active I also gain ability duration per second up to a maximum of 36% extra ability duration which again is going to be nice for my turbulence so that I can go and keep that active for longer without me having to recast it um as often so that way I can just focus on dive bombing and so forth and and stuff like that so that's near enough just to kit if you want to change these you can do but I'm not going to lie to you i went over so many of them and I was like "Brother I don't need like half of these." Actually not even half cuz 90% of these I don't need cuz they're just not important to the build this is all your damage this is your survival okay you've got quality of life in here and this is also going to help with damage but we'll kind of get to that in a moment actually we'll get to that right now so that's going to be the build i'll go ahead and get to the Arken Shards in a moment let me go and talk about the abilities really quickly um going move my camera up here uh the passive isn't really going to be that important towards the build the only idea is that basically you move um so Seph moves faster and falls slower whilst airborne that slower is nicer to you remaining airborne for longer because you're falling slower right go figure but the rest of it the critical chance and so forth none of that actually typically matters for what we're doing tail bomb um essentially sorry Tailwind essentially has like three kind of things that you can go and do with it um which are I was dive bomb which is where you jump up and you see in the the animation there you go straight towards the ground you've got tailwind which is where you fly kind of like through them so if you if you don't look down on the ground then you press one you'll just kind of fly instead and then you've also got one where if you hold one you basically kind of like do like this hover kind of uh animation as well um so those are kind of like the three things that you can go and do with it the main ones that you'll basically be doing and this is very important because I need you guys to understand this is you'll basically only really be doing dive bomb and maybe tailwinds you will not be doing any form of hovering and any form of hover jumping and I'm going to tell you why because this is where it gets really really weird so I'm going to go ahead and show you actually instead of just telling you let me show you why i've got the augment on and what I'm going to go ahead and do is I'm going to go ahead and hit these enemies here so I'm going to jump up i'm going to press one now if I go and jump up in the air and pause can you see that this is target fixation this means I got 6,000% damage going on right so from here onwards the next time I hit them again I'm going to get more and more and more and more so my damage is going to go up significantly but as soon as I stay on the ground for 2 seconds this will reset right so if I hit the ground like this I'm okay don't worry i'm still going to be okay don't worry now if I hold one right you'd think okay well that's good which is true it is good but in some missions you're going to need to like hack consoles in some missions you might go and take on frack enemies so you're going to need to go and take them down this is where it gets a little bit bizarre so remember I'm clearly airborne if I switch to my operator and stay on the ground for 2 seconds and now bring my Warframe to me I now lose damage fixation uh target fixation which obviously clearly doesn't make any sense right sephe herself did not touch the ground so that's a bit weird so now you're going to see something that's even weirder right i'm now going to go and do this again i'm now going to jump like this i'm going to switch to my operator you can see she's clearly on the ground and my operator's on the ground i'll wait two more seconds one two i'm going to bring Seph back towards me going to jump up again and you can see I keep target fixation so this is very important and this is why I'm showing you this so you can understand how to go ahead and use that to your advantage so if you need to hack consoles if you need to go ahead and shoot fra warriors if there's a if there's a reason why you need to be on the ground longer than 2 seconds you have to basically jump up with Sephi okay so just make sure she's not on the ground switch to your operator and so long as you've done it like this you are fine okay you're fine now bring her back and you can see target fixation did not drop but if I do it this way now switch 1 2 3 bring her towards me i've lost target fixation and you have no idea how annoying that was to learn when I had like over a million target fixation uh percentage built up and I'd lost it all because I was like "Wait what that doesn't make any sense." So learn from my mistakes and learn from a bug that clearly isn't working as intended so I don't know what's going on there either way um I think switching over to operator should be absolutely viable but this is why I'm telling you do not get in the habit of hovering because I'm worried that you'll get then in the habit of being like "Oh I'll just hover up here switch my operator oh I've lost damage i've lost target fixation why did I lose that?" There'll be some people who probably skip over this part of the video as well and I guarantee I'll see a comment saying "Oh I lost it even though I was airborne." And I'll be like "Yeah I know why you've lost it cuz that's why." Yeah anyways so hopefully that'll help you but yes there's three animations you can go and do three things you can do all three of them can go and build up your essential damage as long as you hit an enemies you can go and build them up but only do tailwinds and only do dive bomb don't do anything else just do not do the hover one okay um air burst you can basically go ahead and use for just grouping enemies i'm not going to lie to you you won't really need to do that during this um cuz the radius in here is 22 m but your dive bomb is essentially almost 20 m you don't really need to use this but hey if you want to and just do you know what if you want to use it that's fine okay nothing else for me to go and say there if you want to go for it i don't find myself using it but I guess it's nice to go and have as a backup um turbulence is my main form of protection please go ahead and keep this so you're not subsuming this out or anything activate it at all times anytime it's off cool down reactivate it it is your only and your major way of surviving okay besides from having brief respite as a backup okay turbulence brief spy should be enough to go and keep you alive um if you do want to go and put things like rolling guard in your build because you want to go ahead and get things like heat procs off you or a toxin proc or something else like that um you can do um if not you can always just go and switch over to operator make your Warframe invulnerable and then just wait it out you can do either of those but yeah Turbulence is going to look after you okay and then there's tornadoes so like I said the reason why I have the tornadoes in here is because whenever the tornadoes are here they have a 100% absorbed damage distribution basically and what happens here is if I have let's say I come up against an acolyte or let's say I come up against a sentient more importantly if I come up against an acolyte um ability damage doesn't do an awful lot of damage to acolytes per se now misery you can one-shot cuz misery is misery okay misery is a bit different than the other acolytes so basically you'll just delete misery with with a tailwind dive bomb it's fine but the other acolytes violence malice torment you get the idea um these ones here are not going to be just deleted by you dive bombing on them um and you can't really put the viral amplification on them either so basically what I do is when an acolyte spawns I actually go ahead and hold my tornadoes so if I hold it it stops them from like roaming then what I go ahead and do is I just wait for the acolyte to be somewhere near this proximity i jump up i go straight down and then I hit into them this will now hopefully allow you to kill the acolyte in two to three hits sometimes it might be three to four hits as opposed to you only doing like 15,000 damage um otherwise because if you don't have the tornadoes trying to kill an Acolyte with just dive bomb go do it yourself and you'll see what I'm talking about it's miserable it's a very very miserable experience if you want to just kill him with a weapon you can do at that point so if you'd rather just go and kill the acolytes with a weapon because it's quicker sure but my entire build is basically just me using all of my abilities and keeping it that way that's what I'm saying a subsumable is not needed for the build but if you do want to go and find something to go ahead and pop in here you can do my suggestion was things like damage vulnerability or things like Rhino's roar to go ahead and bring in to go ahead and just make Tailwind do a little bit more damage outside of that I just I the more that I started messing about with them I was like eh the only one that I did go and have a little look at um and I guess you guys can kind of learn off this was um whenever you dive bomb um so if I go ahead and do this and then I go and hit the ground you'll see like you see how like oh hang on oh god not that one it's not bullet jump i'm not allowed to do that oh god hang on a sec this You see how I get like animation blocked for a second so I kind of hit the ground and then I have to like flip back around onto my feet um I was wondering if I could use Sarin's malt so as soon as I hit the ground I would animation cancel so I'd go and press Sarin's malt the moment I hit the ground which would then render a new animation but uh you basically can't cast another another ability when you're using dive bomb which is a little bit sad so that's what I'm saying besides from that that's the only thing I would have considered was to go ahead and animation cancel and um speed up the process so I get the damage off animation cancel get straight in towards the next one and something that you can go ahead and do with tailwind is you'll notice um if I bullet jump in the middle of bullet jump then hit the ground you see how like I've bounced really high off the ground there whereas if I bullet jump wait a little bit now do it you see how I don't bounce off the ground so ideally if you could do it like this oh I didn't get that off there if you can do it like this you can get a nice kind of rhythmic flow and you can keep yourself moving and kind of like bouncing as well and if you go at angles then you'll kind of So if I do it like more like that oh okay i didn't do it this time but anyways you'll kind of just get like a bit you're like a skipping stone almost and that can also be nice so but you can only do that when you're in the middle uh or in the process of bullet jumping okay so if you're not in the process of bullet jumping you won't go ahead and get that rebound sometimes you want to sometimes you want it sometimes you don't um yeah so up next we got the archon shards let's go over the archon shards really quickly um so this is pretty much standardized because I have a few other builds and set as well so I've gone very generic not not an archon shard specifically set up for dive bomb but thankfully this also works with dive bomb setup so I've gone with the casting speeds ideally there's not really much of a reason why this is like a necessity it's not ideally though what I do like is that it can go and help my tornado cast and it can help my turbulence cast for dive bomb and air burst and so forth it's not really needed so do not feel like you need this on the build it's just again keep in mind like I said it's a generic arkan shard that works pretty well with a lot of sepho builds so I can't really go wrong with that bad boy now the other one over here is I've got maximum energy is filled on spawn and this one I do go ahead and like this is my like this is like my alternative version of preparation because uh there's other uh exitus mods that I can go ahead and use on her on different builds sometimes I might want prime shortage sometimes I might want power drift sometimes I might want to go and disable her passive with the anchored glide um augment it just depends so basically me having this one allows me to go and get into the mission i don't need to build up energy i can cast my abilities and just get get going uh it's just a really good quality of life bomb from there onwards it's going to be the three crimsons for ability duration and this works really well with her tornado this works really well her with her turbulence this is just going to be really good for you not having to recast certain abilities so having more duration is always going to be nice um works well with this build cuz again for my turbulence so I don't be a disruptive and I don't really need strength on this build uh as you can imagine uh but I'll put a couple others up on the screen if you really want to try a couple of um other alternatives but for the most part it's pretty standard and pretty generic honestly I kind of like the setup that I've got even for the dive bomb one but I wouldn't say it's like potentially been max all right um ideally I could actually go with more ability durations if I just wanted to ideally on this build I would want ability range but those don't exist yet okay and I say yeah hopefully one day ability range arkan shards will exist i'll even take 2.5% you know I'll even take a 2.5% or a 5% i'll take a low one um so up next we got the um primer and essentially I'm going to be using the epitap for primering um epitap is going to be really good to apply this is going to be the build I've got here it's going to be really good to apply um lots of elements really fast whenever you're hitting an enemy now ideally this one's more like I would say midmax for like condition overloads and galvanized aptitude galvanized shot this is basically more like a primer for weapons not so much a primer for abilities as you see the only thing that I would typically somewhat want on this one would essentially be viral for damage amplification so this can give me a 325% uh with uh 10 stacks of viral even if I take one stack it's 100% uh damage amplification so this is going to bump up our builds our damage significantly and then the only other thing that I may consider is basically heat um just to go ahead and reduce their armor as well that can also be kind of nice besides that I don't really need anything else as long as I got viral and maybe potentially heat I'm okay prime vomination will be really important though a DC will also be really important as well as long as you got those on there plus viral so uh here you're good you're basically good to go all right whatever else you want to whack in these three slots is entirely up to you okay um and then the idea and how that would essentially work i know these are just like well let me go and change the level of these really quickly and obviously my target fixation needs to be built up right now so don't expect like insane damage right off the bat but in terms of like a rotation I would essentially just jump up into the air i'd go ahead and shoot a couple times like this i would land i go ahead and redo it again land redo it again and again and then the more that I do this the more damage I'm going to be building up that's now gone to 48,000s the highest that I had in one of the testing runs that I was doing recently was just shy of 3 million uh that doesn't take too long to go and build up it just requires how active you are i will go ahead and say though if you are competing for kills you're going to have a bad time cuz this essentially is wanting to hit enemies pause pause might be thinking "Wait what why that feels a bit unnecessary." Pause let me go and show you something and I think this might be patched but why not let me go and show you something so remember how I said like you're going to be competing for kills and so forth and whatever and everything okay let me um so I got to go and take a hound and then what I'm going to go and do is I'm going to take a hound it's called a dog pack right now and I ideally I basically want this one where the where the dog will um fabricate into three specters right so it's going to basically be one dog now three dogs but I'm also going to use this one as well which basically whenever I go and cast uh an ability um I can also go ahead and get um three extra um dogs i'm going to end up having quite a few dogs right now right and I'm just going to go ahead and summon an enemy to make it split um just going to watch it split okay so you see when it splits like this so we'll see like there's a couple of dogs there what I'm going to go and do now is I'm just going to kind of do this oh sorry one sec i can't do it in there i need to expend 300 energy just give me a second so you see how I've got like quite a few different dogs with me now if I move over here right this is why I said pause watch my uh watch my target fixation you listen I'm gonna say you can do with that whatever you want to all right i don't For example this is just my my thought and my process with this whats if I had three players who all had necros with shield of shadows and when shield of shadow builds and they all had seven allies each um from uh from his fourth that' be uh over 21 24 allies right there and that doesn't include all of the companions that they could also have as well which basically just means it looks like you can also build up your target fixation off allies now I don't know if that's supposed to be intended but it is something that I did go ahead and kind of just discover cuz I couldn't understand why I was building more target fixation than what I should be building up well there you go all right now as for um other things going run in here um honestly focus school I would say is between two things you can either go Mai mai is mostly just for void strike and this is only if I go down or if I need to kill fra warrior or something else like that i won't lie to you i don't really need the sling strength i don't really need the power transfer but it can be nice for you to switch over to operator switch back and then go ahead and cast things like tornado and turbulence um which are generally not long long abilities but you can cast them a little bit quicker otherwise void strikes just going to be nice for you to go ahead and just kind of um kill an enemy a little bit quicker the only thing I could go and say is mostly going to be zenuric if you want things like energy pulse that's going to give you energy over time if you want things like hard and wellspring this is going to go and give you energy over time if you want things like in a might every 60 seconds your your next ability doesn't cost any energy um this is if you're just looking for like a a energy route um and if you're looking for more like a I guess a damage kind of utility route you can do that but again as you can see super flexible not really super important melee weapon is not important here either there's not really many things you can go and put in here i basically just take the praos for the parkour velocity uh cuz whenever I'm bullet jumping I can go a little bit further that's kind of nice but again not really needed and then and when it comes towards companions you'll notice I don't really typically have like a companion slot that I'm going for here um so I just use my general generic companion um this one here is essentially just primer in for me so as long as I've got things like ar coil manifold bonds um and synth deconstruct um for my equilibrium as long as I got those ones in there I'm normally very happy and then basically what I let it go ahead and do is I let it take the elements from this so as you can see that's um seven elements that it's going to take from all of this um and then it's just going to uh it's just going to go and zap enemies and if it does go and zap them I might go and get a viral proc well might I will go and get a viral proc and that's already 100% damage amplification again though I'm going to be priming with this i'm not going to lie to you the only other thing that I think that you could go ahead and chuck in here since it's not really going to be that important would basically be Chesher cuz Chesher is going to allow you to go ahead and get loot um multiplication so I can go and take retrieve 45% chance to scavenge additional loot and then I can go and take 18% chance go and double that additional loot or any loot that I go and pick up so you could go and just chuck him in if you got to go and do like endurance runs or something else like that get yourself some more steel path essence if you kill an acolyte or whatever you get the idea just um you can go and chuck that in if you're going to do any kind of like scaling but yeah like I said there's loads of flexibility loads of flexibility across the entire build i'm going to put some gameplay up on the screen cuz I don't want to go and talk too much um about it but you can go and see um hopefully I've got like a plot up here where you can go and see just the damage that we're doing is absolutely obnoxious ideally long story short you're basically going to go make sure that your turbulence is active at all times so you got your protection and then you're going to go and jump and the higher that you go and jump the better that it is for you cuz the more that you um the more that you plummet down from a higher distance the more damage your dive bomb is going to do okay so it is very situational as to how how high you go um somebody was wondering about like portal manipulation could you go ahead and use things like that to kind of get like an endless supply of a dive bomb i don't know i've not done anything like that so I've got no idea and could it work better in open worlds yeah possibly and potentially as well but yeah ideally just go ahead and use your primer if you want to you don't have to and then just go ahead and give viral amplification of enemies and dive on onto them it's honestly it's as simple as literally just jump up press one to dive down everything around you will die the only things that are going to be a little bit more annoying to kind of fight are going to be things that have any kind of form of like adaptation or attenuation or anything else like that so things like acolytes things like sentience can be a little bit more annoying but if you do come up against them just use your tornadoes cast your tornadoes down and dive into your tornadoes and then that extra um damage um distribution and absorption is going to go ahead and do more damage towards the acolytes and the sentience and you can also consider funnel clouds augment as well so you can go and get even more um you can get even more tornadoes and just more damage distribution if you want to go and do it that way that's basically it so I'm going to go and bring you guys back here and that's going to be the build all right it's quite short quite sweet quite simple um just something a little bit different to go and do but hey if you've never done like a damage cap before or you want to go and build up damage and just see lots of cool funny silly damage numbers as well um at an absolute effortless build Seth is your girl all right anyways I hope you guys um enjoyed today's video thank you guys so much for watching if you did go and enjoy it please go and give a like to the video go to share the video with a friend if you think someone else will go enjoy it and as always subscribe to the channel if you guys are new i will catch you guys again in the next video take it easy guys bye everybody