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Insights on Indie Game Development Journey
Aug 29, 2024
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Indie Game Development Insights with Jason
Introduction
Discussion on indie game development with Jason, creator of
Cultic
.
Jason's game sold over 50,000 copies.
Promotion for the new course
YouTube GameDev
(40% off for 14 days).
Transition to Full-Time Game Development
Cultic
was Jason's first successful game, transitioning from hobby projects.
Experienced issues with project hopping prior to
Cultic
.
Current work on
Cultic
provides a full-time income.
Anxiety about maintaining success and fears of returning to a 9-to-5 job.
Discussion of feelings of guilt and imposter syndrome when comparing to traditional jobs.
Educational and Professional Background
Jason's background in graphic design (2013-2017).
Worked in retail jobs while pursuing college education.
Moved back to Kansas and started a job in software support, feeling more passionate about it.
Began working on
Cultic
in January 2021 during the COVID-19 pandemic.
Development Process
Idea for
Cultic
had been around since childhood; always wanted to create a game.
Initial attempts in GameMaker and Unity were unsuccessful due to lack of 3D skills.
January 2021, while working on a different game, created a model that inspired
Cultic
.
Gained initial attention on Twitter, leading to interest from 3D Realms.
Created a proof of concept demo after gaining interest from publishers.
Scheduling and Time Management
Worked full-time (8 AM - 5 PM) and then dedicated evenings (5 PM - 1 AM) to developing
Cultic
.
Emphasis on the importance of commitment and managing time effectively outside of work.
Technical Overview
Importance of having a strong willingness to learn various skills:
Game design
Music composition
Art creation
Tools Used:
Game Development: Unity
Music: FL Studio (Fruity Loops)
Art: Blender, Photoshop, and Aseprite for sprite editing.
Coding and Design
C# coding used instead of visual scripting for flexibility.
Art process involves creating 3D models, rendering them to sprites, and cleaning them up in Photoshop.
Unique color palette usage due to limited colors enhances the game's aesthetic.
Conclusion
Encouragement for aspiring solo developers to pursue their projects diligently.
Reminder about the
YouTube GameDev
course to build a YouTube channel to promote games.
Course includes strategies to create a massive audience for potential income generation.
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Full transcript