Question 1
How did Jason manage his time while developing *Cultic*?
Question 2
Which artistic tool was NOT mentioned by Jason as part of his development toolkit?
Question 3
What initial attempts hindered Jason due to his lack of 3D skills?
Question 4
What programming language did Jason use for coding his game rather than visual scripting?
Question 5
Why did Jason feel guilt and imposter syndrome in his game development career?
Question 6
What was the main artistic technique used by Jason for the game *Cultic*?
Question 7
What aspect of his professional experience did Jason find more passion in compared to earlier retail jobs?
Question 8
Which game development tool did Jason initially struggle with due to lack of 3D skills?
Question 9
What was a significant mental challenge Jason faced after his game *Cultic* became successful?
Question 10
How did Jason initially gain attention for his game *Cultic*?
Question 11
What motivated Jason to develop a separate proof of concept demo for *Cultic*?
Question 12
What was Jason's professional background before transitioning to full-time game development?
Question 13
What emotional challenges did Jason face after the success of *Cultic*?
Question 14
What significant period in global history influenced Jason's commitment to working on *Cultic*?
Question 15
What tool did Jason use for music composition in his game development?