Quiz for:
Insights on Indie Game Development Journey

Question 1

How did Jason manage his time while developing *Cultic*?

Question 2

Which artistic tool was NOT mentioned by Jason as part of his development toolkit?

Question 3

What initial attempts hindered Jason due to his lack of 3D skills?

Question 4

What programming language did Jason use for coding his game rather than visual scripting?

Question 5

Why did Jason feel guilt and imposter syndrome in his game development career?

Question 6

What was the main artistic technique used by Jason for the game *Cultic*?

Question 7

What aspect of his professional experience did Jason find more passion in compared to earlier retail jobs?

Question 8

Which game development tool did Jason initially struggle with due to lack of 3D skills?

Question 9

What was a significant mental challenge Jason faced after his game *Cultic* became successful?

Question 10

How did Jason initially gain attention for his game *Cultic*?

Question 11

What motivated Jason to develop a separate proof of concept demo for *Cultic*?

Question 12

What was Jason's professional background before transitioning to full-time game development?

Question 13

What emotional challenges did Jason face after the success of *Cultic*?

Question 14

What significant period in global history influenced Jason's commitment to working on *Cultic*?

Question 15

What tool did Jason use for music composition in his game development?