Coconote
AI notes
AI voice & video notes
Export note
Try for free
Advanced Scratch RPG Level Design
Aug 6, 2024
🤓
Take quiz
Scratch RPG Tutorial - Part Two
Introduction
Focus on creating seamless, persisted tiled scrolling levels.
Topics covered:
Infinite scrolling backgrounds
Level maps using scratch lists
Coding a working grid list for scrolling engine
Managing lag in large projects
Infinite Scrolling Backgrounds
Achieve scrolling by moving the entire scene rather than the player.
Use camera variables (
cam x
,
cam y
) for the scrolling effect.
Adjust the player's position using camera sliders.
Background grass sprite needs to move with the camera.
Set
cam x
and
cam y
when player moves.
Use modulo operation to create endless scrolling illusion.
Sprite Setup
For the background sprite:
Set size to 200%.
Adjust positioning with respect to camera variables to avoid showing edges.
Tile costumes are set up with a size of 16 pixels, making them 32x32 when scaled.
Use a transparent rectangle for spacing in costumes to facilitate off-screen movement.
Painting Tiles
Use the pen extension in Scratch to stamp tiles onto the stage.
Create a custom block for painting tiles on the screen.
Address issues with sprite positioning and visibility when painting tiles.
Ensure all actions run without screen refresh for efficiency.
Creating and Storing Level Maps
Level maps are stored in a Scratch list.
Use a grid structure for organizing tile costumes.
Create a new sprite for level storage.
Initialize a grid list and generate tile costume numbers.
Use custom blocks for repetitive tasks like adding rows of tiles to the grid.
Optimizing Performance
Test performance with a large grid (e.g., 100x100).
Discuss limitations of Scratch regarding large quantities of tiles.
Plan to optimize the tile painting script to only render visible tiles.
Conclusion
Encourage viewers to like and subscribe for future episodes.
Thank patrons for their support.
Mention upcoming content focusing on optimization of the tile engine.
📄
Full transcript