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Spine User Guide
Jul 7, 2024
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Spine User Guide Lecture Notes
Introduction
Presenter: Søren Nielsen
Overview of Spine features for setting up skeletons and animations
Detailed subject videos available later or in the user guide documentation
Note: Using Spine on Mac, command key = CTRL key on Windows/Linux
Installation
Evaluating Spine:
Download Spine trial (cannot save/export projects)
Available for Windows, Mac, Linux 32bit & 64bit
Purchased Spine:
Follow link in license email
If email is missing, check spam/junk or contact
contact@esotericsoftware.com
Running Spine
First Startup:
Requires internet connection for updates
Proxy server details can be specified
Regular Use:
Internet required only for updates
Updates download/install automatically (can change behavior)
Older versions available
Changelog available under Documentation => Changelog
Example Projects:
Default: Spineboy project
Other examples in Spine installation folder under examples sub-folder
Using Spine
Interface
Editor Area:
Left side, displays current project (e.g., Spineboy)
Tree View:
Right side, customizable (resize and reposition tabs)
Main Menu:
Access by clicking Spine logo top left
Navigation
Panning:
Right mouse button + move mouse (configurable hotkey)
Zooming:
Scroll mouse-wheel up/down on area of interest
Alternatively, drag vertical slider for zoom
Zoom to 100% or fit skeleton to editor view with buttons
Hotkeys
Undo:
CMD+Z
Redo:
CMD+SHIFT+Z or CMD+Y
Non-QWERTY keyboards:
Default hotkeys may differ (e.g., QWERTZ)
Customizable hotkeys
Modes
Setup Mode:
Create/configure skeletons
Animate Mode:
Create animations
Switch modes using top left corner buttons
Dopesheet visible by default in Animate Mode
Play and Loop buttons to test animations
Conclusion
Next video will cover Spine features in more depth
Thank you for watching
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Full transcript