Transcript for:
Spine User Guide

Spine User Guide GETTING STARTED Hi, my name is Søren Nielsen, and welcome to the first video in a series where I will be going over every single feature in Spine. This guide will teach you how you can set up your skeletons and animations in Spine and how you can use the features we have available. Sometimes I will quickly touch on a subject but not go into detail. You don't need to worry about this it just means that the subject will be covered in depth later on if a video for the specific subject has not yet been uploaded you can always go to our documentation here and then go to our user guide and I'll be following this user guide very closely for all these videos. Also please note that I'm running Spine on a Mac so if I mention a hotkey using the command key it will be the CTRL key on Windows and Linux. INSTALLATION If you would like to evaluate Spine before purchasing you can download the Spine trial which will let you try all the features except for being able to save or export your project. You can find the Spine trial by going here and click the TRY NOW button. We have downloads for Windows, Mac, Linux 32bit and Linux 64bit. Should you already have purchased Spine just follow the link in the license email you received once your purchase was complete. If you're still not able to find your license email please check your spam or junk email folder and if you're then still not able to find it please contact us at contact@esotericsoftware.com RUNNING SPINE The first time you start Spine an internet connection is required so Spine can download the latest update. If you're behind a proxy server details for that can be specified and I'll go into depth about that later on. After that an internet connection is only required to check for new updates and download them. If you're always connected to the internet Spine will download and install the latest update automatically but this behavior can be changed if you would like to stick to a specific version of Spine. You can even go back to an older version if you would like to. You can see the changes for each update at our changelog. And you can find the changelog right here if you go to "Documentation" and go and click "Changelog". You can see the entire archive if your click here and you can see all the different releases. I've now switched to Spine and the Spineboy example project will be open by default the first time you run it. But Spine comes with many other example projects which can be found in the Spine installation folder under the examples sub folder. Let me just show you what kind of examples we have available. So I'm just going to go up here, click the Spine logo and then OPEN PROJECT. In here you can see the examples that we have available. I'm just going to close this and let's get started on how to actually use Spine USING SPINE By default Spine has the editor area, which is this area here on the left where you can now see Spineboy. And then we have the tree view over here on the right. I can costumize the tree view by dragging the edge to resize it or I can put it in a different position by just dragging the tab and then placing it where I want it. I'm going to put it back here on the right side since that's what I'm used to. To access the main menu you click the Spine logo up in the left I'll go through all these different items later on. Panning in the editor area is accomplished by moving the mouse while holding the right mouse button and if you're using an input device without a right button you can specify a "pan" hotkey. Zooming in Spine is very important and to zoom in and out you just place the mouse on what you would like to see larger and then you scroll the mouse-wheel up or down like so. You can see it will focus on the area I have the cursor on. Because of this zooming behavior it is often more convenient than panning, to just zoom out and then zoom in again. If I was working on something large I could just quickly zoom out and then place the cursor on where I want to zoom in. You can see that I actually navigate the editor view very quickly this way. This behavior can be changed to always zoom in our out towards the center of the editor area and you do this under "Settings" which you can find up here. The zoom level itself is indicated by a vertical slider that we have down here and this can also be dragged to zoom in and out. Ofcourse this is not as convenient as using the mouse-wheel. Below this we have these two buttons here and clicking the top one will zoom to 100% which means that the images for Spineboy are now displayed at their actual size. Clicking the button below, will zoom the skeleton to fit insize the editor view. Almost all actions in Spine can be undone by pressing CMD+Z and "redo" is done by pressing CMD+SHIFT+Z or CMD+Y. If you're not using a QWERTY keyboard the default hotkey may use a different key for example Y instead of Z for a QWERTZ keyboard. All these hotkeys can be custumized. The last thing cover in this video is SETUP and ANIMATE mode. SETUP mode which I'm currently in, is used to create and configure the skeletons. I can switch between the two modes by clicking up here in the left corner and now I'm in ANIMATE mode and I can back to SETUP mode by clicking again. For now I suggest going into ANIMATE mode and then go down to the dopesheet which is also visible by default hit the PLAY button and then the LOOP button and you can see Spineboy running in here. Let me just zoom it so he actually fit's inside the view. Now I hope this video has been helpful and I hope you will join me for the next video where we will start going a little more in depth with the different features in Spine Thank you very much for watching, bye for now.