Spine User Guide
GETTING STARTED Hi, my name is Søren Nielsen,
and welcome to the first video in a series where I will be going
over every single feature in Spine. This guide will teach you how you can set
up your skeletons and animations in Spine and how you can use the
features we have available. Sometimes I will quickly touch on
a subject but not go into detail. You don't need to worry about this it just means that the subject
will be covered in depth later on if a video for the specific
subject has not yet been uploaded you can always go to our documentation here and then go to our user guide and I'll be following this user guide
very closely for all these videos. Also please note that I'm
running Spine on a Mac so if I mention a hotkey
using the command key it will be the CTRL key
on Windows and Linux. INSTALLATION If you would like to evaluate
Spine before purchasing you can download the Spine trial which will let you try all the features except for being able to
save or export your project. You can find the Spine trial by going here and click the TRY NOW button. We have downloads for Windows,
Mac, Linux 32bit and Linux 64bit. Should you already have purchased Spine just follow the link in the
license email you received once your purchase was complete. If you're still not able
to find your license email please check your spam or junk email folder and if you're then still
not able to find it please contact us at
[email protected] RUNNING SPINE The first time you start Spine an
internet connection is required so Spine can download the latest update. If you're behind a proxy server
details for that can be specified and I'll go into depth about that later on. After that an internet
connection is only required to check for new updates
and download them. If you're always connected to the internet Spine will download and install
the latest update automatically but this behavior can
be changed if you would like to stick to a
specific version of Spine. You can even go back to an older
version if you would like to. You can see the changes for
each update at our changelog. And you can find the changelog right
here if you go to "Documentation" and go and click "Changelog". You can see the entire
archive if your click here and you can see all
the different releases. I've now switched to Spine
and the Spineboy example project will be open by default
the first time you run it. But Spine comes with many
other example projects which can be found in the
Spine installation folder under the examples sub folder. Let me just show you what kind
of examples we have available. So I'm just going to go up
here, click the Spine logo and then OPEN PROJECT. In here you can see the
examples that we have available. I'm just going to close this and let's
get started on how to actually use Spine USING SPINE By default Spine has the editor area,
which is this area here on the left where you can now see Spineboy. And then we have the tree
view over here on the right. I can costumize the tree view
by dragging the edge to resize it or I can put it in a different
position by just dragging the tab and then placing it where I want it. I'm going to put it back
here on the right side since that's what I'm used to. To access the main menu you click
the Spine logo up in the left I'll go through all these
different items later on. Panning in the editor area
is accomplished by moving the mouse while holding
the right mouse button and if you're using an
input device without a right button you can
specify a "pan" hotkey. Zooming in Spine is very important
and to zoom in and out you just place the mouse on what
you would like to see larger and then you scroll the
mouse-wheel up or down like so. You can see it will focus on
the area I have the cursor on. Because of this zooming behavior
it is often more convenient than panning, to just zoom
out and then zoom in again. If I was working on something
large I could just quickly zoom out and then place the cursor
on where I want to zoom in. You can see that I actually navigate
the editor view very quickly this way. This behavior can be changed to always zoom in our out towards
the center of the editor area and you do this under "Settings"
which you can find up here. The zoom level itself is indicated by a
vertical slider that we have down here and this can also be
dragged to zoom in and out. Ofcourse this is not as convenient
as using the mouse-wheel. Below this we have these two buttons here and clicking the top one will zoom to 100% which means that the images for Spineboy
are now displayed at their actual size. Clicking the button below, will zoom the
skeleton to fit insize the editor view. Almost all actions in Spine can
be undone by pressing CMD+Z and "redo" is done by
pressing CMD+SHIFT+Z or CMD+Y. If you're not using a QWERTY keyboard the
default hotkey may use a different key for example Y instead of
Z for a QWERTZ keyboard. All these hotkeys can be custumized. The last thing cover in this
video is SETUP and ANIMATE mode. SETUP mode which I'm currently in, is used
to create and configure the skeletons. I can switch between the two modes by
clicking up here in the left corner and now I'm in ANIMATE mode and I can back to SETUP
mode by clicking again. For now I suggest going into ANIMATE mode and then go down to the dopesheet
which is also visible by default hit the PLAY button and
then the LOOP button and you can see Spineboy running in here. Let me just zoom it so he
actually fit's inside the view. Now I hope this video has been helpful and I hope you will join me for the
next video where we will start going a little more in depth with
the different features in Spine Thank you very much for
watching, bye for now.