Lecture on League of Legends Gameplay and Reflections

May 15, 2024

Lecture/Pep Talk on League of Legends Gameplay

Key Topics

  1. Trolling in Games

    • Discussed the idea of intentionally trolling in 20 games in a row on stream.
    • Aim: to disrupt the ranking of other players who affected personal performance.
  2. Visit to Google/YouTube Office

    • Location: Old Airport Hanger in LA.
    • Features: Looks like a tech museum, offers free food and coffee.
    • Personal Impression: Found the environment and services provided very favorable.
  3. Gameplay Commentary

    • Early Game:
      • Missed CS and auto-fill comments.
      • Experiences of double kills and subsequent tilts.
    • Mid Game:
      • Comments on tactical errors and punishing enemy mistakes.
      • Discussion on team performance and turn of events.
    • Late Game and End Game:
      • Moments of critical team mistakes, turret destructions, and an eventual victory.
      • Reflections on performance: Questioned own gameplay – was it genius or inting (intentionally feeding).

Detailed Breakdown

Trolling Concept

  • Intention: Due to frustration from poor play blocking the user's progress to rank one.
  • Target: The League of Legends community as a general entity.
  • Emotional State: Clearly frustrated and exploring revenge as an outlet.

Google/YouTube Office Experience

  • Venue: Google/YouTube office converted from an old airport hangar.
  • Ambiance: Tech-centric setup, evoking the feel of both a museum and office.
  • Food & Drinks: Free food and coffee provided; no need to clean up, enhancing the user's experience.

Observations During Live Gameplay

Early Game

  • Frustrations from small mistakes like missing CS.
  • Teammates making crucial errors leading to double kills against the team.
  • Losing initial skirmishes, leading to insinuations about the tilting effect on gameplay.

Mid Game

  • Noteworthy Attitudes:
    • Punishment for enemy mistakes seen as gratifying.
    • Moments of clutch (critical) play mixed with demoralizing deaths.
    • Team coordination issues highlighted by deaths between turrets.
  • Turnaround narratives where bad situations became beneficial: "Good death" mentioned implying a beneficial sacrifice.

Late Game

  • Reflection on fluctuation between strong and weak moments in gameplay.
  • Positive developments when killing enemy champions and outperforming an enemy Ornn in leveling.
  • Emphasis on team communications: Calling for strategic plays and pivots.
  • Pushing objectives like turrets and inhibitors, drawing the game towards victory.

Final Reflections

  • Victory secured after a strenuous gameplay session full of emotional highs and lows.
  • Self-doubt and self-congratulation coexist: Uncertain whether the playstyle was of a trolling nature or sheer brilliance.

Summary

  • The user provided a mixed, impassioned monologue, balancing grievances about poor performance, experiences at an enviable tech office, and live in-game commentary showcasing a fluctuating gameplay experience and emotional rollercoaster.