Back to notes
What does 'inting' stand for in gameplay context?
Press to flip
Intentionally feeding the enemy team by dying on purpose.
What elements contribute to the 'tech museum' feel of the Google/YouTube office?
The tech-centric setup and the overall ambiance of the office.
In gameplay commentary, what kind of mistakes did the user often reflect on during the early game?
Missing CS (creep score) and teammates' crucial errors leading to double kills against their team.
Where is the Google/YouTube office located, as described in the lecture?
In an old airport hangar in Los Angeles.
What narrative emerged from the user's gameplay commentary?
A fluctuating experience of gameplay peppered with emotional highs, lows, and strategic reflections.
What is meant by 'good death' in the context of the mid-game discussion?
A beneficial sacrifice that provided an advantage to the team.
What conveniences did the user enjoy at the Google/YouTube office?
Free food and coffee, and not needing to clean up after.
What was the stated purpose of intentionally trolling for 20 games in a row?
To disrupt the ranking of other players who affected personal performance out of frustration.
What positive moments did the user reflect on during late game?
Killing enemy champions and outperforming an enemy Ornn in leveling.
How did the user feel about their performance in the end-game?
Questioned whether their playstyle was sheer brilliance or trolling.
What was the user's emotional state during gameplay reflections?
A mix of emotional highs and lows, with moments of self-doubt and self-congratulation.
What strategic elements did the user emphasize during late-game commentary?
Calling for strategic plays and pivots, and pushing objectives like turrets and inhibitors.
How did the user view the turnaround moments in mid-game?
As gratifying instances where bad situations turned beneficial for the team.
During mid-game, what was a common issue the user highlighted about their team?
Team coordination issues highlighted by deaths between turrets.
How did the user describe mid-game tactical errors?
As opportunities for punishing enemy mistakes and clutch plays mixed with demoralizing deaths.
What was the user's reaction to initial game skirmishes?
Experienced frustration and suggested that these errors lead to a tilting effect.
Previous
Next