Motion Chapter Lecture Notes

Jun 10, 2024

Motion Chapter Lecture Notes

Lecturer: Abhishek Mercedes

Introduction

  • Purpose: To cover all definitions, important topics, and formulas of the motion chapter within 15 minutes.
  • Recommendation: Watch the video before exams to refresh concepts.
  • Further Resources: Links to detailed sessions are available in the description and cards.

Audience Interaction

  • Encouragement to like, comment, and subscribe if viewers want more videos on topics like Gravitation, Work, Energy, Power, and Sound.

Key Topics Covered

Distance

  • Definition: Total path covered by an object.
  • Properties: Always positive or zero, cannot be negative.
  • Quantity Type: Scalar
  • Units: Meters

Displacement

  • Definition: Shortest distance between the initial and final positions of an object.
  • Properties: Can be positive, zero, or negative.
  • Quantity Type: Vector
  • Units: Meters

Speed

  • Definition: Distance covered per unit time.
  • Formula: Speed = Distance / Time
  • Properties: Always positive or zero
  • Quantity Type: Scalar
  • Units: Meters per second (m/s)

Average Speed

  • Definition: Total distance covered divided by total time taken.
  • Formula: Average Speed = Total Distance / Total Time
  • Properties: Always positive or zero
  • Quantity Type: Scalar
  • Units: Meters per second (m/s)

Velocity

  • Definition: Displacement per unit time.
  • Formula: Velocity = Displacement / Time
  • Properties: Can be positive, zero, or negative
  • Quantity Type: Vector
  • Units: Meters per second (m/s)

Average Velocity

  • Definition: Total displacement divided by total time taken.
  • Formula: Average Velocity = Total Displacement / Total Time
  • Properties: Can be positive, zero, or negative
  • Quantity Type: Vector
  • Units: Meters per second (m/s)

Uniform Motion

  • Definition: Object covers equal distances in equal intervals of time.

Non-uniform Motion

  • Definition: Object covers unequal distances in equal intervals of time.

Acceleration

  • Definition: Rate of change of velocity.
  • Formula: a = (v - u) / t
  • Properties: Can be positive, zero, or negative
  • Quantity Type: Vector
  • Units: Meters per second squared (m/s┬▓)

Graphs

Distance-Time Graph

  • Purpose: To store a lot of information in a compact form.
  • Types of Graphs:
    • Linear Graph: Represents uniform motion.
    • Non-linear Graph: Represents non-uniform motion.
    • Parallel to Time Axis: Indicates stationary object (distance remains constant over time).

Velocity-Time Graph

  • Purpose: Similar to Distance-Time Graph but for velocity.
  • Key Points:
    • Linear Graph: Represents constant acceleration (non-uniform motion).
    • Parallel to Time Axis: Indicates uniform motion (velocity remains constant).

Important Notes

  • Slope of Distance-Time Graph: Gives speed.
  • Slope formula: Slope = ╬Фy / ╬Фx (Vertical axis / Horizontal axis)
  • Slope of Velocity-Time Graph: Gives acceleration.
  • Area Under Velocity-Time Graph: Gives displacement.

Equations of Motion

  • First Equation: v = u + at
  • Second Equation: s = ut + 1/2 at┬▓
  • Third Equation: v┬▓ - u┬▓ = 2as
  • Symbols:
    • v: Final velocity
    • u: Initial velocity
    • a: Acceleration
    • t: Time
    • s: Displacement

Uniform Circular Motion

  • Definition: Object moves in a circle with constant speed.
  • Key Points:
    • Direction changes continuously; hence velocity changes continuously.
    • It's not uniform motion despite constant speed because of direction change.
    • Constant speed but varying velocity leads to acceleration.
    • Formula to find velocity in circular motion: Tangent to the point of the circle.

Closing Notes

  • Encouragement to comment if interested in more topics.
  • Reminder to review the calculations of velocity, speed, and other variables in the comments for more clarity.